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  1. #91
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kallera View Post
    First the game is too easy, now it is too hard. Make up your minds!! It can't all be candy and rainbows for just playing!
    For the record I've never complained about the game being too easy. Secondly this problem shouldn't really affect people in groups with HEALERS, they gave us early raises for a reason correct? So if you're pugging/grouping with your LS mates of course you don't see the problem.

    Thanks Reinheart for translation. Let's highlight the issue, soloers are getting gear owned. WTB reraise, thanks a bunch.
    (0)
    Last edited by Cendres; 08-06-2011 at 01:45 AM.

  2. #92
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    From all the feedback we have been receiving after patch 1.18, the below two subjects were always the ones that stood out the most so Mocchi discussed them with Yoshi-P and Matsui to try and get some insight on future plans.

    The durability hit resulting from being knocked out is really harsh.
    Though it will be during a patch following 1.18a, we are aiming to reduce the death penalty incurred for lower ranks and plan on changing it as outlined below.

    Rank 1~9: No durability loss
    Rank 10~19: Making it so the durability loss is half of what it is now
    Rank 20~: No change

    With the cost of Cure being so high, it has become really difficult to rank up solo.
    We will be implementing various adjustments to this.

    Our goal is to balance it so that when solo, if you engage a monster that is the same level, once the battle is over, you'll be left with somewhere around half your maximum HP. In regards to the SP not being too great for monsters that are the same level as you, we will be revamping the SP gained after defeating monsters of the same level.

    We will be checking on other plans in the works next week.
    (46)
    Matt "Bayohne" Hilton - Community Team

  3. #93
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Bayohne View Post
    Though it will be during a patch following 1.18a,
    I asked this on JP thread also but... does that mean we're getting 1.18b and not 1.19? Was thinking they would of put 1.19 if 1.19 was next but they didn't... I want my chocobo's and airship ><
    (3)

  4. #94
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    I'm too excited for 1.19. It's hard to really do anything with the thought of Chocobo's and Airships right around the corner.
    (7)

    Vicious Linkshell
    www.viciouslinkshell.com

  5. #95
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    They probably mean something more along the lines of "We are going to implement as soon as we can but don't want to give you a promised date just yet, but it's something that we are working on!"

    Off topic:
    Who is going around to basically all the threads and making those stupid tags? It's kind of getting annoying, SE should really only allow us to put predefined keywords in the Tags, just let us select from a list instead of allowing us to type whatever to prevent its misuse like so
    (1)

  6. #96
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    SE: Eat it high level newbs!
    (6)

  7. #97
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Here's an idea, make it so that literally every single leve isn't linking mobs guaranteed when solo. I don't even get why you do that.
    (1)

  8. #98
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Coldbrand View Post
    Here's an idea, make it so that literally every single leve isn't linking mobs guaranteed when solo. I don't even get why you do that.
    Mobs in parties are quite the pain when solo. Especially when it's 3 fachans at once on a DOW class. We can't expect them to update every single leve to where when solo mobs aren't in parties. They just have more important things to fix right now.. Best to just learn which leves are a pain and avoid them.
    (1)

  9. #99
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bayohne View Post
    We will be implementing various adjustments to this.

    Our goal is to balance it so that when solo, if you engage a monster that is the same level, once the battle is over, you'll be left with somewhere around half your maximum HP. In regards to the SP not being too great for monsters that are the same level as you, we will be revamping the SP gained after defeating monsters of the same level.

    We will be checking on other plans in the works next week.
    I hope SE isn't jumping the gun on the MP thing. I myself can solo equal level mobs without ever resting even with the occasional accidental double pull. After one kill I'm usually around 80-90%, or depending on resists, even max mp. And this is on Beastmen, the Amaljaa south of Halatali. I feel like a lot of people got stressed out by the change but with proper adjustments on the player's end of things, it's usually fine.

    However with that said, I see a lot of issues in levequests that I feel is the primary source of these complaints. Some levequests are much harder than the level, like the leves where you have to check various destination points and have to kill monsters at each one. When you get to the final point for these quests, it's an automatic death for a mage. In addition, levequests that involve fighting parties of monsters can be extremely stressful for mages especially when resists come into play.

    Instead of adjusting MP costs, I would like to see Square take a look at balancing leves and perhaps adjusting the spell resists formula so that it's less common to get resists on monsters +/- 3 or so levels. I think these two things would solve most of the complaints. As a Thaumaturge, I'm very satisfied with MP costs right now and don't really want to see them changed.
    (1)

  10. #100
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Yeah mobs are never really hard to kill for a DOW that are the same rank as you, even in parties of 3. It's the fact that we have to fight mobs 10 ranks above ours to even get decent sp both per mob and at the end of the leve. Soloing a mob 10 ranks above is easy, but fighting 3 at once can sometimes be too much.

    This is the my whole problem with the DP, it mainly affects people who solo and try to maximize SP while doing so. Since it only triggers if you use return. If you are with a party you always have a raise there so you never really have to worry about dying because there is never any penalty. One person can almost always run off if things get too bad and come back and raise people.
    (0)

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