Quote Originally Posted by Quyn View Post
I am referring specifically to challenging endgame runs rather than trash clearing btw.
In such cases, wouldnt the WHM mana be too precious to spend on dps ?

I can see how this is very viable for the SCH since mana isnt such a limitation.
The same rule applies to end-game. WHMs who build well and manage MP properly have no issues with occasional DPS support. Even in Final Coil you can take advantage of a few GCDs worth of lull in incoming damage to throw out Aero 2 and Aero and a Fluid Aura for free damage on a boss.

Off the top of my head, T11 Nerve Gas provides a surprising amount of leisure time to stack DoTs if you place yourself correctly. T10 not only turns the boss into a sitting duck at the end of each add phase, it's a fight with fairly low healing requirements overall if handled properly. SCH is more likely to suffer MP issues than WHM if they are maximizing their DPS opportunities while also maintaining shields for important mechanics.

No matter which healer you play, your comfort level in providing support DPS at all levels of the game depends partly on your own knowledge of the fight and partly on how well your party plays. Neither healer is going to be DPSing very much if their fellows insist on taking avoidable damage, or worse, requiring multiple rezzes.