Quote Originally Posted by Cairdeas View Post
Inverting animations and models is not hard. A HUGE majority of models are symmetrical anyway.
If you're saying that inverting rigs in a modeling program is easy, yeah, it probably is. But only because it is setup that way. I've written my own joint animation system for my engine, at it is not set up for something like this. I'd have to duplicate all animations, or completely rewrite that portion of the engine. One is not efficient, and the other will take way longer than I'd like invest. You can never compare tools against engines (Once again, assuming that's what you meant).