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  1. #351
    Player
    Kettle's Avatar
    Join Date
    Apr 2012
    Posts
    39
    Character
    Kettle Pip
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by DoubleD View Post
    They are "taking away" damage that the other DPS would normally do, leading to killing the boss faster, leading to less total damage the DPS classes does.
    This is amazing.

    Do you occasionally mistake small things as being far away?
    (4)

  2. #352
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kettle View Post
    This is amazing.

    Do you occasionally mistake small things as being far away?
    Lol. real math problems
    (0)

  3. #353
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Ok, i will spell it out.

    Low party DPS, will lead to slower phase shifts. Slower phase shifts mean more actual time to hit the bosses, adds.

    High party DPS leads to fast phase shifts, meaning more down times when you cant punch anything during phase transitions.

    High party DPS usually comes with a SCH and OT doing very good DPS.
    (0)

  4. #354
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Like for example, if your MNK is head and shoulders above everyone else skill wise, his DPS will really spike. He gets more hits in if everyone else is bad. Phase transition will still be at same percent of boss HP or timer.

    Or if someone Die. The 'good players' DPS will increase the most.
    (0)

  5. #355
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    The general case is that lower party dps does not affect other player's dps. If a monk is sustaining 500 dps it doesn't matter if the fight lasts 4 minutes or 14 minutes. If someone dies, the person who died will have a dps loss, but the monk will not have a dps gain. Instead the fight will just last longer, and the monk will have done a larger percentage of the overall damage due to having better uptime.
    (3)
    Last edited by dejavutwo; 02-14-2015 at 10:02 AM.
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  6. #356
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Quote Originally Posted by dejavutwo View Post
    The general case is that lower party dps does not affect other player's dps. If a monk is sustaining 500 dps it doesn't matter if the fight lasts 4 minutes or 14 minutes. If someone dies, the person who died will have a dps loss, but the monk will not have a dps gain. Instead the fight will just last longer, and the monk will have done a larger percentage of the overall damage due to having better uptime.

    T13 is kind of a special case because the add phase is set to a fixed duration, and the enemies don't have much HP. So in that phase, one person doing better will cause others to have lower dps, but your original post claiming that bards getting a good parse meant other doing bad did not specify T13, and the quote mentioned T10 through 13.
    Yes, acknowledged. And I apologized as I was referencing T13 in specific when I stated "bards doing that much DPS means that everyone else is pretty bad". And analyzed that with a DRG + NIN it shouldn't be that hard.

    But it is more than just T13 that deals with this format, but T13 is the most noticeable.

    70% (?) - Phase shift
    52% - Phase shift - Dive Bomb
    P3 - Adds Die - Dive Bomb + Just stand around until Prime comes back down

    A lot of other fights do have these transition down times, and in the case that all 4 DPS are good players, the fast burn down is usually due to exceptional play from SCH and OT. This leads to less "punching bag" time for the DPS (what I meant when I said "taking damage away"), and a faster transition to "Standing around doing nothing for a few seconds", thus lowering the DPS Class DPS.


    This what I meant until the unwashed masses jumped all over me, so I spelled it out. Yes, I was wrong in only addressing T13 when your quote was T10-12, and T13.

    But T13 is not the only fight where this occurs.
    (0)
    Last edited by DoubleD; 02-14-2015 at 10:14 AM. Reason: long

  7. #357
    Player
    Vinestra's Avatar
    Join Date
    Dec 2014
    Posts
    70
    Character
    Vine Rainyday
    World
    Mateus
    Main Class
    Archer Lv 60
    Agreed it would actually make me have to pay attention to what I would be doing as well as give me something else to do other than consider which 3 songs should I play.
    (0)

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