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  1. #1
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    I think difficulty is a relevant term. It doesn't stay consistently difficult, once you learn it's mechanics, rotations, etc., it becomes easier. It's all scripted. We have been playing scripted games forever.

    Turbo Tunnel from Battletoads was crazy hard...until you memorized the level and what was coming at you and when. Then you breezed through it. Same here. Memorize the fight and what the bosses do, etc., and you get win.

    It is only difficult at first because it is new. After 5 or so runs, you learn the dance.
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  2. #2
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Synestr View Post
    I think difficulty is a relevant term. It doesn't stay consistently difficult, once you learn it's mechanics, rotations, etc., it becomes easier. It's all scripted. We have been playing scripted games forever.

    Turbo Tunnel from Battletoads was crazy hard...until you memorized the level and what was coming at you and when. Then you breezed through it. Same here. Memorize the fight and what the bosses do, etc., and you get win.

    It is only difficult at first because it is new. After 5 or so runs, you learn the dance.
    And this the major reason games like Demon and Dark Souls are considered truly difficult. Their boss fights are NOT scripted. You have to constantly be adjusting to a wide range of scenarios.
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