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  1. #10
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    I think something like practicing the dungeon with infinite health destroys the point of everything tbh. Sure there is only so much you can learn by watching videos but completely taking out the challenge of learning all the mechanics and how to deal with them with the threat of a wipe is the whole point of running dungeons in MMO's. You go through the stress of defeat and it makes victory all that sweeter. Take that away and you just cater to the shallow "i want to beat everything right now" crowd. Challenge is a good thing you need to set goals for yourself and work on them not faceroll everything with nothing in your way.

    I think guildhests and stuff already serve as a tutorial but people just zergstomp them without really understanding the mechanics so maybe some single player tutorials could work not for actual content because that would be stupid but just a tutorial that teaches you about your class and how to use it in a group because there are people who struggle to learn what all their skills do and how to use them effectively with others (Bards especially struggle i mean how many times did you hear "But you never told me to play any songs" on a run? How many times did you get a raise but no follow up heals and protect reapplied?). If would benefit everyone for people to get used to their class and avoiding boss mechanics without others to carry them. That doesn't mean they should expect the game to carry them by handing them everything though.
    (2)
    Last edited by MXMoondoggie; 02-12-2015 at 09:27 PM.