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  1. #41
    Player
    Jodou's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Wilde Kat
    World
    Lamia
    Main Class
    Archer Lv 50
    It's really not up for debate what constitutes griefing. When well known trolls act to hurt the community, it's griefing. Period.

    I'm unimpressed people would rather argue semantics than counterpoints. : \
    (1)

  2. #42
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Huntin will be obsolete once again at the end of this patch i believe when they add carbontwine etc to WoD.
    Haha probably will be back to 1 or 2 hunting parties till 3.0 or when they add new rewards.
    (0)

  3. #43
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Jodou View Post
    It's really not up for debate what constitutes griefing. When well known trolls act to hurt the community, it's griefing. Period.

    I'm unimpressed people would rather argue semantics than counterpoints. : \
    If I'd even bother doing hunts, I'd pull whenever I please, and at no point would it be griefing. It doesn't matter what you think it is. Sorry, but looking out for myself is not griefing.

    You want counter points? I think what you're proposing is a terrible system. It would only make the problem of having too many people in one place even worse. Weaker machines already can't handle hunts, and here you are wanting to let even more people gather. I think it's absurd.


    While I'm here, I'll go ahead and offer my own suggestion for hunts. Force people to disperse. Make it so you can do one A rank per game day. You must get a tag from either your Hunt Billmaster or a Hunter-Scholar, available once per game day, and it is consumed upon hitting a hunt. Without it, you can't touch them. To partially compensate for greatly reducing the amount of marks a player can kill within a given time frame, increase their rewards.

    Do something similar for S ranks. One per Earth day maybe.

    This should make for a fairer and more fun system available to a greater amount of people that can't just be spammed non-stop and isn't a ridiculous zergfest.
    (5)

  4. #44
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52
    Changing hunts isn't fixing the real problem which is having no other options for ilvl progression. The choice between hunts and coils isn't much of a choice at all, as seen by the almost instant popularity of hunts once again
    (0)

  5. #45
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,785
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by CrystalRainbow View Post
    Here is my fix for hunts.

    All, S ranks spawn randomly every 24-36 hours, Credit only once per week.
    All. A rank spawn randomly every 4-12 hours, Credit only once per week.
    This would be horrible to anyone trying to get anything done. Hunts are fine as is. People who are being jerks and not waiting can easily be reported for griefing... but no... let's all take it out on the polite and patient masses.
    If anything they could increase the times on A ranks/S ranks. Not make it worse. -_-
    (0)
    Last edited by Vespar; 02-12-2015 at 04:24 PM.

  6. #46
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Early pulling is not griefing. Nobody has any obligation to wait for anybody else. They can pull it the second they see it and that would be absolutely within their rights. Griefing is stuff like forcing it to reset repeatedly.
    (3)

  7. #47
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Well I have a counter point. Instead of rewarding people not in the zone. Hunt mobs should only be viable to those in the zone when it pops. You see the Mob as a server buffet. While some see it as a group content. Max group content being 24 unless you know something I don't.

    So people can argue both sides of how a hunt mob should be available. But if we were taking a vote. I would lean towards some of the suggestions about reworking daily rewards into a new system. That is more rewarding to players instead of the mob.
    (0)

  8. #48
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Could make people you know, actually hunt the thing instead of it being an open-world mob. The community is obviously not even near mature enough to handle open world mobs with "special snowflake syndrome".

    The HP buff may end up screwing over more people. Think about it. If you keep buffing HP, you'll have a group doing a group hunt in 2.3 gear that stands no chance against the mob because it has monstrous HP even though it's designed around groups.

    This is what I propose:
    Prereq quest that introduces the system. At the end, all your jobs get a "Track" ability.
    Head into the zone and use track. You'll find things like broken sticks, scratch marks on trees, flattened grass (where the mob rested), shed skin, and poo in a small area around you. These clues would lead you closer to the mob. Then you need to force spawn the mob. You have to find out good bait. Here's where the RNG may do some good. Say your target is Naul, there could be several baits he likes, but only one works per spawn. You'll have to gather clues while tracking to find out what he likes....by searching through his poo or finding Lala carcasses and bones. "Oh Naul must love Lalas, we'll have to leave a Lala in the area as bait. You know, actually HUNT *SHOCKER*

    Once you bait a specific area with specific area, Naul spawns. I know Yoshi wanted open-world mobs, but it's not worth the crap people go through.

    As an aside, I follow SE rules, not some made up rule from the special snowflakes saying I have to wait for them, their friends, families, dead ancestors, and pet goldfish to get to the spawn. Screw that, I'm pulling if I'm there and can take it.
    (0)

  9. #49
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Vespar View Post
    ... People who are being jerks and not waiting can easily be reported for griefing...
    early pulling has been verified by GM's numerous times now as being non-reportable, and quite okay. its not griefing, and its how the system is intended.

    Hunts are NOT a community buffet. its a hardcore open world mob designed to be taken down by Brank = solo A rank= 4-8 S rank = 24. any more people than that is using hunts not as intended, and should not be rewarded.

    I counter propose that Hunts have no minimum agro range, and if they can see you, they will hunt you. they are dangerous creatures, let them chase down their prey! if they run into a town, let them wreak havoc on the town itself until the "heroes of light" teleport in and save the day. none of this "run to within 50 yards, and stand in a group watching it while it pretends to be blind" stuff.
    (4)

  10. #50
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    The only griefing that goes on in hunts are people who intentionally reset the mark.
    Not entirely true.

    I ran into the S rank in South Shroud on chocoback completely on accident yesterday and, thus, tried to reset it so that people could arrive and party up in time. What happened instead? Other people started engaging the mark and it was dead a minute later. So no, accidentally aggroing a mark wasn't griefing in my case.
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

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