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  1. #1
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Well I have a counter point. Instead of rewarding people not in the zone. Hunt mobs should only be viable to those in the zone when it pops. You see the Mob as a server buffet. While some see it as a group content. Max group content being 24 unless you know something I don't.

    So people can argue both sides of how a hunt mob should be available. But if we were taking a vote. I would lean towards some of the suggestions about reworking daily rewards into a new system. That is more rewarding to players instead of the mob.
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  2. #2
    Player
    Jodou's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Wilde Kat
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Stormrider View Post
    Well I have a counter point. Instead of rewarding people not in the zone. Hunt mobs should only be viable to those in the zone when it pops. You see the Mob as a server buffet. While some see it as a group content. Max group content being 24 unless you know something I don't.
    This is how world bosses in WoW worked, with only one alliance having claim rights and creating a competitive atmosphere. SE clearly doesn't want these to be competitive but communal instead so yes, I do view them as a server buffet. Hunts are one of the few events that bring a server together, if briefly, and I found sharing my find to be incredibly rewarding when hunts first arrived. It's only when friends get screwed over because of griefing that it becomes unfun and in need of redesign.
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