It's really not up for debate what constitutes griefing. When well known trolls act to hurt the community, it's griefing. Period.
I'm unimpressed people would rather argue semantics than counterpoints. : \
It's really not up for debate what constitutes griefing. When well known trolls act to hurt the community, it's griefing. Period.
I'm unimpressed people would rather argue semantics than counterpoints. : \
Huntin will be obsolete once again at the end of this patch i believe when they add carbontwine etc to WoD.
Haha probably will be back to 1 or 2 hunting parties till 3.0 or when they add new rewards.
If I'd even bother doing hunts, I'd pull whenever I please, and at no point would it be griefing. It doesn't matter what you think it is. Sorry, but looking out for myself is not griefing.
You want counter points? I think what you're proposing is a terrible system. It would only make the problem of having too many people in one place even worse. Weaker machines already can't handle hunts, and here you are wanting to let even more people gather. I think it's absurd.
While I'm here, I'll go ahead and offer my own suggestion for hunts. Force people to disperse. Make it so you can do one A rank per game day. You must get a tag from either your Hunt Billmaster or a Hunter-Scholar, available once per game day, and it is consumed upon hitting a hunt. Without it, you can't touch them. To partially compensate for greatly reducing the amount of marks a player can kill within a given time frame, increase their rewards.
Do something similar for S ranks. One per Earth day maybe.
This should make for a fairer and more fun system available to a greater amount of people that can't just be spammed non-stop and isn't a ridiculous zergfest.

Changing hunts isn't fixing the real problem which is having no other options for ilvl progression. The choice between hunts and coils isn't much of a choice at all, as seen by the almost instant popularity of hunts once again
This would be horrible to anyone trying to get anything done. Hunts are fine as is. People who are being jerks and not waiting can easily be reported for griefing... but no... let's all take it out on the polite and patient masses.
If anything they could increase the times on A ranks/S ranks. Not make it worse. -_-
Last edited by Vespar; 02-12-2015 at 04:24 PM.
Early pulling is not griefing. Nobody has any obligation to wait for anybody else. They can pull it the second they see it and that would be absolutely within their rights. Griefing is stuff like forcing it to reset repeatedly.
Well I have a counter point. Instead of rewarding people not in the zone. Hunt mobs should only be viable to those in the zone when it pops. You see the Mob as a server buffet. While some see it as a group content. Max group content being 24 unless you know something I don't.
So people can argue both sides of how a hunt mob should be available. But if we were taking a vote. I would lean towards some of the suggestions about reworking daily rewards into a new system. That is more rewarding to players instead of the mob.



Could make people you know, actually hunt the thing instead of it being an open-world mob. The community is obviously not even near mature enough to handle open world mobs with "special snowflake syndrome".
The HP buff may end up screwing over more people. Think about it. If you keep buffing HP, you'll have a group doing a group hunt in 2.3 gear that stands no chance against the mob because it has monstrous HP even though it's designed around groups.
This is what I propose:
Prereq quest that introduces the system. At the end, all your jobs get a "Track" ability.
Head into the zone and use track. You'll find things like broken sticks, scratch marks on trees, flattened grass (where the mob rested), shed skin, and poo in a small area around you. These clues would lead you closer to the mob. Then you need to force spawn the mob. You have to find out good bait. Here's where the RNG may do some good. Say your target is Naul, there could be several baits he likes, but only one works per spawn. You'll have to gather clues while tracking to find out what he likes....by searching through his poo or finding Lala carcasses and bones. "Oh Naul must love Lalas, we'll have to leave a Lala in the area as bait. You know, actually HUNT *SHOCKER*
Once you bait a specific area with specific area, Naul spawns. I know Yoshi wanted open-world mobs, but it's not worth the crap people go through.
As an aside, I follow SE rules, not some made up rule from the special snowflakes saying I have to wait for them, their friends, families, dead ancestors, and pet goldfish to get to the spawn. Screw that, I'm pulling if I'm there and can take it.
early pulling has been verified by GM's numerous times now as being non-reportable, and quite okay. its not griefing, and its how the system is intended.
Hunts are NOT a community buffet. its a hardcore open world mob designed to be taken down by Brank = solo A rank= 4-8 S rank = 24. any more people than that is using hunts not as intended, and should not be rewarded.
I counter propose that Hunts have no minimum agro range, and if they can see you, they will hunt you. they are dangerous creatures, let them chase down their prey! if they run into a town, let them wreak havoc on the town itself until the "heroes of light" teleport in and save the day. none of this "run to within 50 yards, and stand in a group watching it while it pretends to be blind" stuff.



Not entirely true.
I ran into the S rank in South Shroud on chocoback completely on accident yesterday and, thus, tried to reset it so that people could arrive and party up in time. What happened instead? Other people started engaging the mark and it was dead a minute later. So no, accidentally aggroing a mark wasn't griefing in my case.
<--Giver of yarns, not the giver of darns :3
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