Said this a few times, Tri-Disaster should 2.5 cast, bind, and double the current time of current SMN DoTs on the target. Change Contagion to something else so people feel free to use different Egi's for different situations.
Said this a few times, Tri-Disaster should 2.5 cast, bind, and double the current time of current SMN DoTs on the target. Change Contagion to something else so people feel free to use different Egi's for different situations.
What if it did this; places your bio, bio 2 and miasma on the target for half their normal duration. Instant cast with 30 second cool down.
^ Not a bad idea. Tri - 3 spells. Could even make it full duration DoTs & give an appropriate CD.
If we're going the way of a complete rework, and expanding on the 3 spells to 3 elements, it could be a combined fire/earth/wind elemental damage type spell. But then this led my train of thought off topic with a Kujata or Tetra-Disaster type summon/egi/move.
Rather keep it half duration because you would be able to snap contagion and bane 3 near full duration dots with it.
agree to change it to contagion skill but i prefer to change the physick skill to contagion and tri disaster to direct damage like potency 200 and can be execute on certain condition like mob hp below 20%..
or they can make it debuff skill..like reduce magic resistance aoe skill with 110 potency..this will make blm happy too..![]()
^This.It was SOMEWHAT useful back in the days where the bind wasn't removed by Shadowflare >_>
now when the tank dies, by the time I cast this, either:
1) Mobs can't be binded
2) Mobs immediately rush to me and I die
3) Mobs get binded but the bind breaks due to floor aoes or by someone else's attack
4) Mobs rush towards the healer, the cast gets interrupted due to LoS and case 2) kicks in
The spell itself, like the name implies, is a disaster in 3 areas: Long cast time, pathetic potency, weak effect (don't get me started that it's effect doesn't alter with the summoned pet)
The best idea for this spell would be to simply remove it and replace it with something a little more useful...
I want Tri-Disaster to be a GCD Instant that casts on the front end like Bio rather than having a cast time, and it would do a ranged AOE 30s Bind and 15s Sleep both at the same time, so when they wake up they're like ''Oh no what's going on, I can't walk, I think my foot's asleep!" And this super bright strobe effect would go off as part of the cast animation, that afflicts all sleep-resistant enemies, and all players in the area, with a 1 minute Blind status.
change it to mp buff..just for smn..better..to recover its mp management without effecting sch..
What if they made it pull all enemies within 15-20y to the targeted area, then bound them? Would set up some spread out groups for Bane, at least.
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