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  1. #11
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    I think it's mostly the impatch on the player that makes it feel weak, if the ray pushed you away it would feel stronger, kinda like the AoE Xande does that push you away.
    (1)

  2. #12
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    How it feels is entirely subjective. They feel like they hurt a lot to me, and obviously your standard is different. The visual of a gigantic laser hitting me is adequate. The fact you need further bangs and whistles makes me think you undervalue the power of lasers in their simplicity. You just want bells and whistles.
    Well this is where we disagree. I feel that the gigantic laser hitting me for all of 0.5 seconds is a rather flaccid feeling, push-back, debuff, and all. I don't need "further bands and whistles", I just want the "bangs and whistles" that are already present to last a bit longer.

    Why is using the toughest fight a bad idea? You're making it seem as though I want to graft Akh Morn into casual content, unchanged, just as it is in T13. God, no. My reason for mentioning Akh Morn is to offer another way in which a laser may feel impactful not by its duration but rather by how many times it's used in succession given its impressive animation. This is still very much about the laser. The laser animation is big, each attack lasts less than a second, and it's repetitive. If it were just a tiny pew pew pew laser in succession it would not make as much of an impact. The "intent" of the attack doesn't matter. Every attack done by any boss/mob ultimately has the "intent" of murdering you, whether it's in one shot or in five.
    (0)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  3. #13
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Hazama999 View Post
    Why is using the toughest fight a bad idea? You're making it seem as though I want to graft Akh Morn into casual content, unchanged, just as it is in T13. God, no. My reason for mentioning Akh Morn is to offer another way in which a laser may feel impactful not by its duration but rather by how many times it's used in succession given its impressive animation. This is still very much about the laser. The laser animation is big, each attack lasts less than a second, and it's repetitive. If it were just a tiny pew pew pew laser in succession it would not make as much of an impact.
    Tiggy's not saying that using the toughest fight is a bad idea. They're just saying that you're comparing apples and oranges. CoD's laser is a one-time big attack. It also adds a debuff before calling it a day. The attack you're referring to as being super cool is a rapid succession of attacks. It's not the same thing. It's not that it isn't cool. It's just that you can't compare the two. You would have to compare it to something like Raffy's laser (from T6) to bring up the argument of which was more impactful.

    Obviously a rapid animation is gonna feel like it's beating down on you. It's gonna feel more impactful just as a given.

    My two cents? Nael's rapid succession of attacks does create an impact on me but I can't compare it to a giant single attack of a laser. I think for me, I would feel it had more of an impact if Angra Mainyu didn't constantly laser you in the first boss fight. I'd feel it would be different for me if she were the only one to use the giant laser thing in WoD...but alas, she isn't. Repetition of a known graphical move will automatically start to lessen the impact cause we see it all the time.

    However, all that being said, when I see a whole party just eat a CoD laser to the face, I just wince. While the animation doesn't leave an impression, the damage sure does.
    (1)

  4. #14
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Ophie-Mio View Post
    Tiggy's not saying that using the toughest fight is a bad idea. They're just saying that you're comparing apples and oranges. CoD's laser is a one-time big attack. It also adds a debuff before calling it a day. The attack you're referring to as being super cool is a rapid succession of attacks. It's not the same thing. It's not that it isn't cool. It's just that you can't compare the two. You would have to compare it to something like Raffy's laser (from T6) to bring up the argument of which was more impactful.

    Ophie's got what I was getting at.
    (0)

  5. #15
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    I know what he wants! He want's either a bigger build up before the laser fires, like a charging sequence, or even better make the animation start small then scale it up to grand size. things that up the sense of inertia and weight to it all. Just a simple animation queue that lets you know this is a BIG ATTACK and not something similar to flicking the switch of a big flashlight on and off. Would you say that's right OP?
    (0)

  6. #16
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Why could you not compare the two? They both share a characteristic: that of being a giant laser. They only differ in how they're used (which is why I mentioned Akh Morn). What I'm trying to get at is that you could use the same attack in a variety of effective ways so as to cause the feeling of impact. A rapid succession of attacks by itself may or may not make you feel like it's impact you depending on the animation that's used (maybe damage as well). Just as well, you could do the same attack ONCE but have it last longer for added impact.

    And yes, Daranion, that would help.
    (0)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  7. #17
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Hazama, I think I have video evidence of the exact animation buildup you're talking about. Let me edit it in in just a second

    Edit:Here we go. A nice little example of laser buildup for anyone who doesnt quite "get" what you're asking for starring Mazinger Z of super robot fame!

    Second game: https://www.youtube.com/watch?v=tloSO6olREQ
    Notice how after the laser hits, he cranks up the intensity for an even bigger "meatier" hit.

    Third Game: https://www.youtube.com/watch?v=WLofR9GQzSU#t=98
    Notice the again, increased ferocity once the attack starts. It's just a laser but it has build up, it has WEIGHT!
    (0)
    Last edited by Daranion; 02-12-2015 at 04:18 AM.

  8. #18
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    What would have been a lot cooler for CoD's LAZOR is if she started firing it, then for maybe six to eight seconds moves around the edge one direction or another, so people on the leading edge are forced to move. Bonus points if the wake left a burning floor with a minor DoT effect if someone behind the path runs onto it.
    (0)

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