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  1. #211
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Talia_Hailwind View Post
    Spell Glamour?
    I actually really like this idea. It sounds cute and would be a lot of fun. I want to customize my magics.
    (0)

  2. #212
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    The ability that priests used to have from wow was pretty cool too. The idea that you can cast a spell that brings one person towards you. (with its reasonable cooldown )IE during emergencies or if you see them standing off in the wrong place, you could just bring them to you. etc, could be vital in end game too.

    Helps those new people that don't understand certain mechanics. lets them know your doing it wrong.
    (0)

  3. #213
    Player
    HoratioTeakettle's Avatar
    Join Date
    Jan 2015
    Posts
    16
    Character
    Horatio Teakettle
    World
    Exodus
    Main Class
    Scholar Lv 90
    Things I would like to see for SCH:

    * A Cure 3 or Medica 2 equivalent (Aegis/Blessed Land).
    * The fairies each gain a new skill so they're up to 4.
    * A trait that encourages switching pets (CDs could be separate between the two and that would be cool).
    * More interaction with the fairy or working in tandem.

    Things I would like to see for WHM:

    * More procs!
    * A second way to restore mana outside of Shroud of Saints
    * Cleric Stance trait boost (being in Cleric Stance has increased MP regen)
    * Stone III
    (0)

  4. #214
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Mirakumi View Post
    The ability that priests used to have from wow was pretty cool too. The idea that you can cast a spell that brings one person towards you. (with its reasonable cooldown )IE during emergencies or if you see them standing off in the wrong place, you could just bring them to you. etc, could be vital in end game too.

    Helps those new people that don't understand certain mechanics. lets them know your doing it wrong.
    As noted previously, this is a nice idea that would be absolutely awful in execution. There are too many ways to abuse such an ability, even if it might be well-deserved on occasion.

    An invincibility buff with a 2-5 second duration and 3-5 min cooldown would be consistent with MMORPG convention and provide a way to cover for someone else's potentially fatal mistake on occasion.
    (0)

  5. #215
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    I'd like an AoE zone (or single target spell) that gives a short-lived but powerful speed boost. Would be useful to throw on BLMs who can't seem to be bothered running out of AoEs before they finish casting a spell, or for getting people to the far end of the arena for things like Cloud of Darkness meteors.

    Something akin to Enkindle for Scholars would be cool. As it stands we don't really have a 'big' ability so to speak - none of our long-cooldown high-impact spells are exclusive to Scholar.
    (0)

  6. #216
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Cynfael View Post
    As noted previously, this is a nice idea that would be absolutely awful in execution. There are too many ways to abuse such an ability, even if it might be well-deserved on occasion.

    An invincibility buff with a 2-5 second duration and 3-5 min cooldown would be consistent with MMORPG convention and provide a way to cover for someone else's potentially fatal mistake on occasion.
    But many rarely don't abuse it - the people who do often just do it to troll their friends. IMO the spell was great. If you think about it. most everyone could abuse spells if they wanted to. so why not.

    IMO the spell could be only Party driven if your worried.
    (0)
    Last edited by Mirakumi; 02-12-2015 at 03:47 AM.

  7. #217
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Mirakumi View Post
    But many rarely don't abuse it - the people who do often just do it to troll their friends. IMO the spell was great. If you think about it. most everyone could abuse spells if they wanted to. so why not.

    IMO the spell could be only Party driven if your worried.
    Given the frequency with which we are encouraged by the game to use DF, any ability that gives party members control over each other's movement is asking for a spike in GM tickets for harassment.

    Harassment is of secondary concern to sheer incompetence, actually. I'm sure the MNK choosing to eat a non-lethal AoE in order to maintain GL stacks and the BLM Walling/Warding through an attack to keep casting would just love for a panicked healer to pick them up and hug them tight for safety at the expense of their rotations :P

    P.S. I'm not being negative for the sake of being negative; I honestly think it's a bad idea to give players that kind of control in this game when so much depends on proper positioning.
    (1)

  8. #218
    Player
    Gurpsmeister's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Mayumi Shiro
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Why cure 4? Why a larger potency heal? WHM heals are already super uber over healy
    (0)

  9. #219
    Player
    ErnestoGiovanni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    159
    Character
    Ceropio Malvae
    World
    Mateus
    Main Class
    Conjurer Lv 59
    For WHM:
    Zeal, a trait that returns a small .05% or less of mp for over heals making Regen and medica a slow mp regen witout being op.
    Attunement being attuned to the spirits; it just a flash so no animation lag,your next spell within a time crit for a big heal or a sure offensive hit for fluid aura interrupts or a stone's heavy proc. It pisses me off that I miss as i122 on i80 mobs. And I cant use the one ability I have to save pt from a wipe in Levi EX, for example, because there is a 40% chance of missing on content i am very over geared for.
    (0)
    Last edited by ErnestoGiovanni; 02-16-2015 at 08:11 PM.

  10. #220
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    For WHM:
    -Re-raise: 15s auto-raise with a 1-2min CD.
    -Stoneskin II removed. Stoneskin with aoe effect outside battle (so it could be cross class). It would still be 10% shield and have a WHM trait to improve shield.
    -Aero 2 sould be a minor AOE.

    For SCH:
    -I´d like a trait to Adlo that makes it explode after the 30s it's active, dealing the shield value left as little aoe damage. You can always replace it before time runs out so it doesn't explode.
    -Fairy Ressurection (Long cooldown or sacrifice fairy)
    -A Life-Surge-Like skill, that allows the next fairy heal to be crit and triggers the speed up trait.

    For all Healers:
    -Not an AOE Esuna, but a treat that makes it remove all bad statuses (or 2, i'm fine with it) and a proc that actually works for Esuna (did anyone see esuna proc?) and the same proc for Leeches.
    -Dispel

    For all mages:
    A CD that allows magic to be cast while moving. Can be for 10s with 1min colldown and have a drawback like 50% movement speed or 70% magic potency.
    (0)
    Last edited by Roxas_Andrade; 02-20-2015 at 02:06 AM.

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