I supported the last thread I'll support this one! Need more booty!
![]()
I supported the last thread I'll support this one! Need more booty!
![]()



I ONLY support this because this has been a thing since even Phase's and people REALLY want their asses back so GIVE THE PEOPLE DAT ASS.
Because.
-Slides to the side;
Peoples anaconda dont.
-Slides to the other wise;
They anaconda don't.
-Shakes butt;
DEY ANACONDA DON'T WANT NONE UNLESS YA GOT BUNS, HUN! YEAH!
Also a smaller size boobie slider would be nice...ahem.



yeah for real people been asking for this back since before launch.



lol, seriously, adding Stoneskin 2 is not the same. Not even close. I'm going to point out that you are correct in that hair styles are similar, but only so that I can also point out that those hair styles were very likely in development for *months* and had been planned and budgeted for probably months before work even began on them.
I'm not going to bother arguing with you about this anymore, because it is abundantly clear that you are completely and totally unaware as to how software development (especially for games) is handled. Let's just say that there's a roadmap made long in advance, and you have to follow that roadmap. If you find time to squeeze in little extra things here and there (such as your Stoneskin 2 example, which requires very little work), then do it, but what you're talking about is not a 'little extra thing.'


Only if male characters get it too.


Yeah, you aren't listening to me yourself, I said CONVENIENCE! Actually listen to the whole conversation and maybe you won't randomly shoot yourself in the foot as you just did. Adding in a whole new spell is pretty much on the same level as adding in new hairstyles or tweaking characters, so this time listen before you say something foolish.
Funny because I can say the exact same thing about you. How about you go find some modders and tell them how difficult something like this is and watch them laugh at you. If anything, something like that is far more easier than making a whole new move from scratch which they did in fact do AS CONVENIENCE than simply tweaking character models and tweaking the pants(I don't know where the hair and top complaints come from considering that only a few tops really need to be changed to accommodate it and no hairstyles are even that low, not even the longest hair option is that low)I'm not going to bother arguing with you about this anymore, because it is abundantly clear that you are completely and totally unaware as to how software development (especially for games) is handled.
Yeah, they can't just make hire a freelance team specifically for this job and purpose, they MUST use the team they have already for this...Let's just say that there's a roadmap made long in advance, and you have to follow that roadmap. If you find time to squeeze in little extra things here and there (such as your Stoneskin 2 example, which requires very little work), then do it, but what you're talking about is not a 'little extra thing.'
Dude, you are telling me I have no idea of how software works yet you have no clue of freelance jobs.


Stoneskin 2 wasn't just added for player convenience, it was added for testing convenience.
You know how much time testers spend running content? And then running it again once a new build is available? And again? And again? Hell they explicitly said the testers were ready to ask stoneskin be REMOVED prior to 2.0's launch due to the time it took every reset to put it back up on everyone.
Stoneskin 2 helps testing. Adding more sliders hinders testing.
Hairstyles are a different issue. If you think the ones we have clipping is bad, imagine how bad the ones that didn't get added were. And people are willing to tolerate hair clipping more than body clipping. Which would bother you more? Your hair clipping through a frill on your armor, or your butt clipping through it?
And as mentioned, it IS complicated. Very complicated. If it was simple and satisfied a lot of people, why wouldn't they just do it?
Because it isn't simple.
Remember what I said: You need to make sure each. and. every. single. piece. of. armor. looks the way it should with each. and. every. single. body. type.You can't be serious...because this sentence for simply adding backsides when most of the armor for 2.0 is virtually the same crap as the last gear but with more bells and whistles and it would be THAT which would make it even more limited than it already is!? No, I refuse to believe this is serious.
There are 5 base races. Each has 2 genders and 2 subraces. Each of those races has varying heights and bust sizes, plus hair (which they really seem to have thrown their hands up on). In the case of highlanders, there's actually a very distinct difference in build, too. You have to check each and every possible combination of armor, visually, to make sure there is no unnecessary clipping. A human's eyes must examine it. Granted they probably have "kits" with methods to streamline it, but it's still several hours work for a single piece of armor, as they have to run each one through the various animations, combat, etc. Every single bell. Every single whistle.
And then they do it again for verification. And then someone else checks their work. Then errors they find are corrected, and they repeat the process. This is about 2 days of work. For one piece of armor. And that's if the second build has no errors in it. Granted they'll usually do a few sets at once, but that's still several days work JUST testing. I've heard Japanese companies do it absurdly fast and they can probably test a full set in about a week, but when you consider they come out with about 10 or more sets every 3 months...
And it only gets multiplied each time you add a new feature to the character models.
Last edited by kyuven; 02-11-2015 at 09:50 AM.



No, adding a new spell that is just a modification of an existing spell is not on the same level as adding new art/mesh/models. Not even close. The whole "convenience" thing? I don't even know what you're getting at; whether it is a new piece of gear or "convenience" is irrelevant.
Again talking about the modding community like it has anything to do with actual software development. Also, if it's so easy, why hasn't anyone done it yet and released it for free as a client-side mod? Oh, that's right, it's not that simple. Also, Stoneskin 2 is not a "Whole new move" made "from scratch." It does the exact same thing as Stoneskin, with the same visual effects and status effects, only to the whole party. That's basically a database change. There were no new models, meshes, art assets, textures, particle effects, animations, or anything. As someone who has actually modded Skyrim, I promise you that this is very, very simple.
You are still not paying attention. At all. They can't and shouldn't hire some random freelance team for this purpose. I know full-well how freelance jobs work, as I've done many in the past, but SE isn't going to hire some outside team to work on primary art assets like that.
Eidos Montreal did that once. Have you ever played the original version of Deus Ex: Human Revolution?


Except it is when the only reason for it is convenience. And the reason I keep using it is because it is convenient.
http://dictionary.reference.com/browse/convenience
1. the quality of being convenient; suitability.
2. anything that saves or simplifies work, adds to one's ease or comfort, etc., as an appliance, utensil, or the like.
3. a convenient situation or time: at your convenience.
4. advantage or accommodation: a shelter for the convenience of travelers.
Both of those fit exactly why the developers and players who asked for a AOE Stoneskin got it in the exact same way why people are asking for longer hairstyles and obviously, proportionate behinds.
Which it does considering that I've seen so many mods of body morphing and changing that shows that it is NOT that difficult to change body models and also seen plenty of mods of brand new clothing which is usually BUILT for those bodies and those are usually 1-2 man AT BEST. If 1 to 2 people can do something like that with maybe 2-3 months of work, why can't Squenix hire freelance for this exact same purpose?Again talking about the modding community like it has anything to do with actual software development.
The only hard parts of modding is figuring out the tools to be able to make those changes. What do the FFXIV team have at their disposal again? Unless they tossed out everything, I'm pretty sure they still have the same tools.Also, if it's so easy, why hasn't anyone done it yet and released it for free as a client-side mod? Oh, that's right, it's not that simple.
https://www.youtube.com/watch?v=k95DSQbQmJYAlso, Stoneskin 2 is not a "Whole new move" made "from scratch." It does the exact same thing as Stoneskin, with the same visual effects and status effects, only to the whole party. That's basically a database change. There were no new models, meshes, art assets, textures, particle effects, animations, or anything. As someone who has actually modded Skyrim, I promise you that this is very, very simple.
How many times must I say this so you can understand it:
I said it's convenient, not that it's the exact same thing. My entire argument of adding Stoneskin 2 with long hair styles and proportionate behinds...is because it's convenient for those who want it. Please get that or this conversation is over.
Really? Because there's no way they can direct and tell the freelance team what to do? Because last time I checked, the grand symphony master of Final Fantasy(Nobou Umeatsu, but I know I'm butchering his name) has gone freelancer plenty of times, so the same would apply to him? Or freelance directors or even the very team for this game itself since they are virtually freelance?You are still not paying attention. At all. They can't and shouldn't hire some random freelance team for this purpose. I know full-well how freelance jobs work, as I've done many in the past, but SE isn't going to hire some outside team to work on primary art assets like that.
No I haven't, but that doesn't really fit into anything at all and all you is doing is shifting the goalposts rather than truly answer why freelance is not an option.Eidos Montreal did that once. Have you ever played the original version of Deus Ex: Human Revolution?
|
|
![]() |
![]() |
![]() |
|
|