This entire argument is asinine.
One. They've already said that they feel leveling in an MMO should take longer than it does in an offline game, which is indicative of the fact that you'll NEVER be getting 30,000 SP from a single quest. Which is good.
Two. All MMOs have a learning curve -- you have to learn how to deal with the lag between the interface and your internet connection and understand how that translates into timing and actions in a party setting. That is something you learn to feel out through time -- steamrolling through to Rank 50 won't teach you that. That's why grinding is a good thing, just like in FFXI, FFXIV is shaping into a game where timing and watching for cues are a vital element of effective play and you can't reasonably expect someone to learn all of that if they can hop to max level in a week.
Three. From a game design point of view, learning when and where to use an ability is a subtle part of a learning curve that people disregard. When you're given a new ability, your tendency is to use it over other abilities, but as you encounter new situations with each ability your understanding of how they correlate to preexisting abilities expands. This is an important thing to consider when you're trying to determine how fast someone should level, because each decrease in time equals a decrease in opportunities to learn the outer rim subtleties of strategy and the nuances of your job.
I'm not against leveling up through Quests, I just feel that party SP/EXP should ALWAYS be better, because the cornerstone of the game and your development as a player in an MMO is the community. Like it or not, FFXI's EXP grinding system fostered a much more connected community than its current level 30~>90 in 5 hour leveling system does. Suffering, for lack of better phrasing, brings people together and that togetherness improves the quality of team activities and effectiveness in End Game.
If not for the grind system in FFXI, Ninja would have never become a tank, for example, and a lot of other crucial abilities for end game would have taken significantly longer to surface.
You can rant and rave about grinding being bad, but there are definite, notable benefits to it as well. And there are plenty of people complaining about "running around" for EXP/SP. There's no reason doing 15 minutes of quests should yield you more EXP than 2 hours of grinding, and there's no reason people who invest time into building balanced parties (Which will likely be required for EXP/SP chains to work efficiently) to get less EXP/SP for their effort than people who run around solo. Making solo EXP/SP more efficient than party EXP/SP just separates people out and disconnects people from the community. 80% of the most renown linkshells in FFXI were very likely full of people who met each other during grind parties (outside of people who knew each other irl), because it was an opportunity to scout someone's abilities and understanding of the game. Who's going to party if you can make double or triple the progress solo?
That aside, its simple logic, one man building a house will always take longer than 2 men, and 4 men will always be twice as fast as that. Grind Parties should get more EXP/SP -- purely out of the amount of effort it takes to organize a balanced one. They should just have to fight higher level monsters for that EXP/SP.


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