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  1. #321
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    923
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Red_Wolf View Post
    In small groups, melee don't have to retreat when they're being focused.
    Yes they do. The threat is quite considerable actually.

    Quote Originally Posted by Red_Wolf View Post
    There is no way ranged can burst them down with the amount of interrupts they have to deal with.
    Uh, what are you rolling? One caster and 0-1 healer?

    Quote Originally Posted by Red_Wolf View Post
    "run around wild"
    It's an expression that means they don't have to worry about a column of 10+ back-liners instagibbing them.

    Quote Originally Posted by Red_Wolf View Post
    Remember Secure? The melees swarm the casters until one of the team's casters/healers are dead. Then whoever has the last healer standing wins.
    We have different experiences of Secure. For my team, stacking either melee or ranged has never been optimal for us. Ever.
    (1)

  2. #322
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Atreus View Post
    Yes they do. The threat is quite considerable actually.
    Well stop whatever it was you were doing in the small instance and go kill the caster. They are the ones that either have to run away from you or cast pathetic instants on you when focused.

    It is just absurd to come on here and claim melee does anything but dominate small Slaughters and Secure. In the larger Slaughter casters have enough space to actually cast so you can't run around wild. You have to retreat when being focused. EVERYONE stacked melee in Secure. There was no point in playing BLM unless you were happy doing CC exclusively. You saw about one in a 24 person raid and summoners were almost non-existent.
    (0)

  3. #323
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    923
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    EVERYONE needs help when being focused lol. No one's gonna target your casters if you have a sufficient number of healers. And if they are, then who cares, the caster is doing a good service keeping your backbone alive.

    Quote Originally Posted by Red_Wolf View Post
    There was no point in playing BLM unless you were happy doing CC exclusively.
    Really now, I have a ton of scoreboard screens of Secure showing our BLM topping on damage. It's even scarier when he gets paired with our SMN. Hold whatever opinion you want on the matter, just know that your opinion is based on the bads.
    (2)

  4. #324
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Atreus View Post
    Really now, I have a ton of scoreboard screens of Secure showing our BLM topping on damage. It's even scarier when he gets paired with our SMN. Hold whatever opinion you want on the matter, just know that your opinion is based on the bads.
    There are great BLM's out there. It's just a shame that it only takes a mediocre melee to completely shut them down and kill them.
    (0)

  5. #325
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    if a mediocre melee can shut down and kill a blm then i'd say that blm is not very good at all.
    (1)

  6. #326
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by kisada View Post
    if a mediocre melee can shut down and kill a blm then i'd say that blm is not very good at all.
    Well the BLM could always run away.
    (0)

  7. #327
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Have you ever wondered how Tanks feel when they have to 1v1 a caster. OR How melees feel when they have to 1v1 a spiked wall. All the tanks please get on the forums and complain about how you have no tools to catch a caster/range.

    Generally, Tanks beat Melee DPS, Melee DPS beat Caster/Range, Caster/Range beats Tanks in 1v1 (based off of advantageous) situations, obviously there are exceptions, but get over yourself lol. Too bad this a team game, eh? If only the casters getting completely shutdown and complaining had a good team (or skill). /sigh
    (3)

  8. #328
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Houston009 View Post
    Have you ever wondered how Tanks feel when they have to 1v1 a caster. OR How melees feel when they have to 1v1 a spiked wall. All the tanks please get on the forums and complain about how you have no tools to catch a caster/range.

    Generally, Tanks beat Melee DPS, Melee DPS beat Caster/Range, Caster/Range beats Tanks in 1v1 (based off of advantageous) situations, obviously there are exceptions, but get over yourself lol. Too bad this a team game, eh? If only the casters getting completely shutdown and complaining had a good team (or skill). /sigh
    If only the melee crying for nerfs learned how to position and retreat instead of expecting to run around wild.

    And, I'm terribly sorry for you that mages still have the ability to root and escape. Perhaps they should nerf that too. Will that make tanks happy? I cannot believe that you guys equate a caster being able to root and runaway as "winning" against a melee. It's like SE should just put a "Kill Caster" button on your hotbar (oh wait they did! you have a personal LB now).
    (0)

  9. #329
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Did you even read what I said, or posting just for the sake of posting against me?

    Casters beat TANKS, because they can kite them indefinitely whilst doing damage. Difference is, they aren't on here crying that range 'shut them down'.
    Tanks don't have melee adrenaline btw.

    You're a healer correct? Why are your casters dying to a lone melee adrenaline?

    Here, http://forum.square-enix.com/ffxiv/t...Jobs-%28PvP%29, maybe you'll learn something.
    (2)
    Last edited by Houston009; 02-10-2015 at 07:25 AM.

  10. #330
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    In and effort to alleviate the tone of the forums, I recommend the use of the Ignore feature for individuals with whom you cannot see eye to eye with.

    There will always be individuals that you cannot fundamentally agree with, even on the most basic of principles. And there's no need to get worked up about the matter. Malcontent will typically result in self-removal from situations in which they are uncomfortable with when conversation cannot allow another to see from a different or even sometimes a conventional perspective.


    As far as complaining as a Tank. Magic damage really is pretty nasty to a Tank, thanks to increased vulnerability to magic. But the biggest issue I have with mages is the CC. While I have the ability to make myself immune to knockback for a brief period. But other than that it just takes a sleep or a bind to knock me out of being useful at all. But that's what healers are for. If they can't remove my debuffs, I can't protect them. And I'm the type of tank that will cover a person until I die to buy them time, so... it's kinda valuable to make it so I can help.
    (0)

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