While it would be cool but it be hard but not impossible but hard and costly I'd rather they add more content than time and money go into such a small thing like this but it would be cool to have.
While it would be cool but it be hard but not impossible but hard and costly I'd rather they add more content than time and money go into such a small thing like this but it would be cool to have.
You had me checking it up, and it seems I remember wrong. It wasn't CGI, just my mind that remembers it more grand than it was.Still, the coblyn scene I was thinking of was pretty good, with lighting and voices and all:
http://youtu.be/U_IyHqqt0a8?t=4m5s
Wouldn't you rather.... I dunno actually fight these challenges yourself instead of watching a predetermined cut scene? Lets just skip all the dungeons and trails and just turn it into a movie.
It almost sounds like you're looking for XIII-2 cutscenes where you'd need to spam X or O at specific times to act in the cs.
MORE CGI PLEASE
I can live with my character been a mute but the lack of full CGI depresses meif im honest the awesome FMVs have been a favourite feature of FF since I started playing 16 years ago. Also whats the point of SE owning great animation houses and artists if their not gonna use them
Even if its just a sweeping tour of the city/zone like they did with XII when you entered a new zone/area - so please Yoshi up the CGI budget, I'll give you a cookie![]()
I just hope there'll be more animated scenes rather than just people standing there and talking at you. Too bad that's reserved for hildebrand
It's not a matter of replacing the fights, but rather adding a cutscene as intro or ending to them. Personally I actually like my character being the silent nodding type, but that's because it fits the personality I imagine for him. I woudn't mind seing my character actually doing something in some of the cutscenes as well. It is after all an MMO based on one of the heaviest story-driven RPG series, so it's not so strange that some of its players enjoy their cutscenes.
Actually, that's a good point almost made: Hildibrand is a step in the right direction. Perhaps they can take their time and resources to amp it up now, more than at launch.![]()
Last edited by Leowilde; 02-09-2015 at 02:50 AM.
I stopped following the story long time ago, there was one cutscene where you had to pick the food for someone and he says something like "Of all people they sent you to collect the food, I'm sure you had more important things to do and I could've done it.", and you stand there like an idiot. I feel like our characters are like training dummies thrown into the cutscene on which others can practice their jokes. Doesn't matter how much I try it's just impossible for me to be drawn into watching the cutscenes. Having a window full of text would even be better than dealing with the terrible english and voice acting, I'd prefer a window full of text written in a more comprehensive english.
Well they certainly have alot more time/ budget than they did with 2.0 So hopefully many of the mainstory cutscenes will have alot more movement and action as a result. Maybe even have some cgi thrown here and there, but I think Yoshi don't want cgi since that really cuts into budget/time.
Post 2.1-2.5 cutscenes have been getting better and better; and we know from Hildebran that they can do crazy stuff with animations using the current engine.
Here's hoping that 1.0 cutscenes (or close to it) will make a comeback
I can think of one 2.0 cutscene where our characters do something based on their job ("special" weapon, cough cough...) and the world didn't end. They can do it, but do they want to do it?
One thing that I've been specially disappointed with lately regarding the cutscenes was when certain ascian was in front of us and we just stood there doing nothing, while he was doing his things. I don't know, maybe they could have made us at least try to run to him or something? Because I was thinking that my character didn't care, was stupid, or worse, a coward (quite the Warrior of Light, uh?).
On the other hand, we have cutscenes like the one that I've hinted on the first paragraph, or the last ones on Prae, or even the escape from WoD. At least there we were moving instead of just standing there nodding. I would really like to have more of these, and more single player encounters too, linked to these cutscenes, where we can fight the baddies by ourselves (killing a ladybug doesn't count). I'm sure that they can do it, as they were able to do it with class and job quests. And if they're worried about the balance for each job, they have the encounters from the alexandrite maps, as I'm sure that they learned something from them (or they can balance it by role, as other MMOs have been able to do very challenging single player encounters that way).
They don't have to do every cutscene that way. I would be against that too as that would be overkill, but it would be nice to see an improvement in what our characters (and we, too) do during the main storyline. After all we're supposed to be the "main character", not a random NPC that is there doing nothing. It doesn't even have to change our "default" silent and somewhat calm personality.
It's something that they should really consider now that they don't have to re-do the game in a year.
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