More HP means healer can stay in cleric stance longer. I've had to heal STR tanks that I couldn't even get my dots off on sch before i had to get out of cleric stance to keep them from dieing.
More HP means healer can stay in cleric stance longer. I've had to heal STR tanks that I couldn't even get my dots off on sch before i had to get out of cleric stance to keep them from dieing.
That sounds more like a case of improper or nonexistent damage mitigation than it does lack of hps.
An extra 1.5k hps will only last a matter of seconds without it anyway.
This. I obviously don't do maths, but STR tanks actually slow groups down when I play my scholar. With a full VIT tank I can almost stay in cleric stance the whole time and DPS constantly while Selene stands in fire. Not to hurt the tank pride, but I do more damage than you.
If you think your DPS is seriously affected at all by 2000 more HP I doubt your ability as a SCH.This. I obviously don't do maths, but STR tanks actually slow groups down when I play my scholar. With a full VIT tank I can almost stay in cleric stance the whole time and DPS constantly while Selene stands in fire. Not to hurt the tank pride, but I do more damage than you.
I don't think the extra 450 hp a full vit tank has makes a difference. Talk about exaggeration? Switching from poetics accs to pentameld ilvl 110 I gained 90 str and lost like 450 hp....Also I have about 2% extra mitigation with blocks and parry's. So there is more to gain than there is to lose.This. I obviously don't do maths, but STR tanks actually slow groups down when I play my scholar. With a full VIT tank I can almost stay in cleric stance the whole time and DPS constantly while Selene stands in fire. Not to hurt the tank pride, but I do more damage than you.
Last edited by Domira; 02-10-2015 at 12:16 AM.
it's like 2k, not 300I don't think the extra 200-300 hp a full vit tank has makes a difference. Talk about exaggeration? Switching from poetics accs to pentameld ilvl 110 I gained 90 str and lost like 200 hp....Also I have about 2% extra mitigation with blocks and parry's. So there is more to gain than there is to lose.
but pentameld gets best of both
Currently, i130 Fending accessories each give 6 Vitality over i110. Adding up the entire right side, it is 30 Vitality. Pentamelding i110 accessories gives a maximum of 90 STR at the cost of 30 VIT you would have if you used i130 fending. This is a loss of 450 HP maximum health. If you do these accessories and nothing else a Pally will have 9500 health while still wrecking things.
As Domira stated, melding accessories really does give the best of both worlds.
Thanks for the correct number! Yeah 450 hp isn't a lot at all. Its not even noticeable, but that extra 90 str sure is.Currently, i130 Fending accessories each give 6 Vitality over i110. Adding up the entire right side, it is 30 Vitality. Pentamelding i110 accessories gives a maximum of 90 STR at the cost of 30 VIT you would have if you used i130 fending. This is a loss of 450 HP maximum health. If you do these accessories and nothing else a Pally will have 9500 health while still wrecking things.
As Domira stated, melding accessories really does give the best of both worlds.
yes that's what I meanCurrently, i130 Fending accessories each give 6 Vitality over i110. Adding up the entire right side, it is 30 Vitality. Pentamelding i110 accessories gives a maximum of 90 STR at the cost of 30 VIT you would have if you used i130 fending. This is a loss of 450 HP maximum health. If you do these accessories and nothing else a Pally will have 9500 health while still wrecking things.
As Domira stated, melding accessories really does give the best of both worlds.
and the 2 k diff is if you don't meld, as in tome acc
Yeah, using i130 STR accessories instead of i130 VIT accessories would be 2k.
i131 VIT tanks get around 10k HP in party with food. (12500 if War)
FCOB - 8500 HP is fine
Which means for everything else, even less HP for STR is win.
400 DPS Tank + 200 DPS Healer > 250 DPS Tank + 200 DPS Healer
The extra snap aggro from having that much extra STR, does create a nice cushion for the healer to not pull hate no matter what they are tossing out and when dealing with crazy DPS.
Last edited by Judge_Xero; 02-10-2015 at 12:06 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.