Your strats have been great Mimi but that really does not fix the queue problem.![]()
Your strats have been great Mimi but that really does not fix the queue problem.![]()
Yea, we were speculating that the bandwagoners were causing the increased waiting time as well, since our 20 minute-ish ques have been closer to 30 minutes now.
Not a big deal really, more time to play other games while waiting in que lol
I've been trying to get just ONE match since I unlocked PvP (maybe 3-4+ months ago?) and my queue times go past 2 hrs, when I queue just pvp and twice LotA popped before PvP could match me at all and that took 2 hr and 26 minutes (for me at least and that was before 2.5 when LotA was essentially ghost-town). When it popped I was crafting and it scared the shit outta me.... Bare in mind it was LotA that popped and not PvP, which I wanted to play badly.
tl;dr: I have still yet to set foot in a PvP zone... Something is definitely wrong with queue times concerning PvP...
They should add Allied Seals to PvP (enough to rival hunts so that more people would help queue times). Just a thought!
Last edited by Zedd702; 02-07-2015 at 06:19 AM.
That feel when your party members builds LB on striking dummy and you thought the queue popped.
LMAO!
Too true though!
I would have agreed with this in the past, but having experienced firsthand the impact of having people who just want rewards without caring about a win, all I can say is god no please not this. At least not until I get my ADS mount after 24 more first place wins. We'd get a lot more people in queue across the board without a larger number of available instances and the least popular GC teams would be more heavily weighted towards people who aren't there with the PVP experience and rewards as their main incentive. If you think about the big Trollfest that is Hunts, imagine those people in Alliance chat.
I'd try queueing for PVP only, and make sure language is only E (other threads go into why this is important for PVP, and it's now my default setting). Otherwise other queues will win out for now. Good luck!
I've mentioned this idea before, I completely agree here. This would literally double the pvp population and I know all these servers are physically located in the same place anyway. Technically this would probably be difficult for them to do to set up, but it should definitely be possible.
This combined with some way of reforming the GC situation... They could do any of the following
- Remove GC entirely
- You pick which GC to queue as
- You take the party leader's GC (allowing you to play with friends in other GC's)
This completely solves the issue of one GC winning all the time and people switching, making queues worse.
As others have said, adding some transparency into the queues would help a lot as well.
I just dual queued for slaughter and secure, having mostly done Slaughter only the past couple of weeks since it was the only way to get a decent queue, and I actually got a 24 man Secure mode pop. We crushed the other teams. I really do like 24 man secure I'm finding because you have so much more control over your win rate.
I don't know firsthand of people going Flames or Maelstrom to Adders, but I was around 80% win rate after Slaughter came out and before the patch according to the PVP info screen, though it was only around 60% for the 7 day window on lodestone rankings since that's computed for a different 7 day window than the Tue server resets because of a couple of bad pug groups. But that we had such a great win rate makes me wonder if people who weren't yet invested in having a high PVP rank and so had little to lose by switching came to Adders and hosed our queues. Not that I have a problem playing with people new to PVP, I was new as well when FL first came out, it's just that I'd rather play with a fair mix of people than have it be based on who joined the bandwagon the week after a new mode came out via the patch.
I get it and I agree, however, if SE made it a worth while incentive to scale the seals so that people would actually work for the win because they'd get the better of the prizes (share of seals), then it could be something to consider. And trust I'd only queue E on PvP matching as I only speak English lol. Dungeons.... it's more common knowledge, but I have not set foot in PvP grounds so I would need direct help from my team to progress and get better at PvP, which I am really wanting as bad as a sugar crazed girl wants cake, cookies, n ice cream!
A lot of people queue dungeons for all languages in hope of a better queue... I personally don't either because I figure if someone queues under French for example, they're choosing to play with those who speak the same primary language, but a good many people do queue cross language regardless. However in PVP that can get you paired up with an instance that will never ever ever fill up, if its just 1 person who chose French, and maybe 4 or 5 people who chose all language... that's never going to get to 24/72.
If you want to learn how to be effective at PVP, my suggestion is queue for Secure mode only. What you learn there can be applied to Slaughter mode, but doing Slaughter mode won't make you any more effective in Secure mode. Just let the team know you're new, especially if it's a 24 man match, and stick with your party (I know that sounds obvious but so many people go their own way) and you'll be fine.
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