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Results 21 to 29 of 29
  1. #21
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Magis View Post
    Doesn't sound too arbitrary, it's a power of two which most data maxes out at.
    That was my thought as well. I'd have been more surprised if the cap WASN'T a power of two. Powers of two are Magical in Computer Science!
    (0)

  2. #22
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by LineageRazor View Post
    That was my thought as well. I'd have been more surprised if the cap WASN'T a power of two. Powers of two are Magical in Computer Science!
    Don't forget power of two minus one.
    (0)

  3. #23
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nekodar View Post
    Don't forget power of two minus one.
    Of course, 0 based numbering ftw!
    (0)

  4. #24
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    This was noted back in WP Speed run days, but may have been updated.
    (0)

  5. #25
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nekodar View Post
    Don't forget power of two minus one.
    Quote Originally Posted by Magis View Post
    Of course, 0 based numbering ftw!
    Well, naturally. Gotta collect all 255 missles for total completion!
    (0)

  6. #26
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Sadana View Post
    O.o
    Then, sadly, this is bad science if you don't allow others to test your theory with the exact same parameters.
    perhaps. but I wanted time to do additional testing before anyone "stole my spot" That testing is over so here you go:

    Just outside summerford farms near the pirate camp. There are a crapton of small mandragora, a goobue, and all the pirates can be pulled to a spot just outside the pirate camp.

    Currenly reseaching a possible EXP exploit doing these massacres.
    (1)

  7. #27
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Now if only Bane affected this many targets...
    (1)

  8. #28
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by LineageRazor View Post
    Well, naturally. Gotta collect all 255 missles for total completion!
    I only ever managed to get 250... failed to find the last upgrade to 255
    (0)

  9. #29
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KitanaiKoneko View Post
    I believe the reason why it might hit different mobs every time is because of how AOEs work in this game: The closer you are to whatever casts an AOE the faster you will be hit by it. A good way to observer this is in Titan, where you have lots of unavoidable going out (tumult) combined with lots of AOE healing from succor/medica/medica II. It's also the reason why if you precast a big hit too early you can still heal up some of the players.
    Actually, that's just an animation. Try using an AoE heal then queue up an instant skill, the heal numbers will appear on everyone at the same time
    (0)

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