Quote Originally Posted by Anathiel View Post
alright, I see what you're saying rubicon, but at the same time, gear breaking isn't necessarily the answer. well...after another sip from the glass, it might be. it's a gil sink, when gil is so so rare at the beginning of playing it's the reason why you shouldn't run from one area to the other nilly nally about what mob aggro's you, but at the end of the game it's nothing, a 50k gil repair when I'm making 200k gil from a instanced dungeon run is nothing, just something to be expected.

I agree with the aetheryte option, putting it in the beginning of a dungeon or not at all, (outside the dungeon if anything). Running back in a weakened state would really put the screws to a party that's not working well together.
It is a gil sink and it makes you think about your actions. Look, dying once doesn't break your gear but repeated dying with no repair will. And if the gear is your rank or below, doesn't gear not deteriorate as fast? Really it's a great penalty for those who's gear is the wrong rank or class. It's a great penalty to those who act careless. It's a great way for crafters to make gil.

Plus if you play the game right, you get lots of gil. And a working economy only helps your pocketbook.