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  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    I support this 100%

    From FFXIV 1.0 to FFXIV 1.23+ the game was ABSOLUTELY changed amazingly and did extreme wonders.

    While 2.0-2.25 is fun also it certainly isnt any 1.23.

    We are in need of a desperate change akin to what happened with 1.23.

    I have like 10 1.0 players on my friendslist that still log in out of nearly 100 people.

    The player retention rate for 2.25+/- so far is horrendous.

    Please Yoshida fix Final Fantasy XIV again. Thanks.
    (3)

  2. #2
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Daniolaut View Post
    I support this 100%

    From FFXIV 1.0 to FFXIV 1.23+ the game was ABSOLUTELY changed amazingly and did extreme wonders.

    While 2.0-2.25 is fun also it certainly isnt any 1.23.

    We are in need of a desperate change akin to what happened with 1.23.

    I have like 10 1.0 players on my friendslist that still log in out of nearly 100 people.

    The player retention rate for 2.25+/- so far is horrendous.

    Please Yoshida fix Final Fantasy XIV again. Thanks.
    Hm. It doesn't need FIXING. There's nothing really WRONG with it. It does need to get tweaked a bit.

    I was just having this conversation with my roommate earlier today, actually. As far as MMO's go, WoW is obviously the biggest and it's the game that Yoshi said he wants to emulate. That's all well and good, but there have been a lot of unsuccessful MMO's out there over the years, and most of them have tried to follow in WoW's footsteps in order to be "The WoW Killer". The problem with this is that none of them have been different/unique enough to pull it off. Ultimately every MMO is plagued with the same few problems.

    FFXIV has been different enough from WoW to keep it fun and interesting, but it's not unique enough to make it really something special. That's where the dev team will want to focus. Keeping the same level of enjoyable gameplay while moving tried and tired systems from WoW-like to something unique.

    But what do I know, I'm just a schlub who sits at my computer and plays video games all day. :P
    (0)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Daniolaut View Post
    The player retention rate for 2.25+/- so far is horrendous.
    It's still much much better than the retention of 1.0-1.whatever. Still getting "reserving instance" on prime time for dungeons, with a full party.

    Quote Originally Posted by Daniolaut View Post
    While 2.0-2.25 is fun also it certainly isnt any 1.23.
    1.23 was soooo good and popular they kept it going, oh wait, no they didn't ^_^

    Problem with vast majority of players is they don't know what they want. Even if something gets implemented that they wanted, many times the same players complain because it was added. Players see whats good for them, balance be damned, other players opinions also. Game designers have to look at the complete picture, not just the biased opinion of a couple of players throwing a tantrum on the forums because whatever.

    2.0 is profitable, 1.x wasn't, hence the new game and relaunch. 2.0 will never be 1.whatever for that exact same reason. Who would be stupid enough to turn a profitable game back into a train wreck that was 1.xx? Numbers speak louder than words, and numbers screamed that 1.x needed to be put out of it's misery.

    Also, as an earlier poster said, adding a poll for stuff in Heavensward is waaay to late in the development cycle, 12 monthsish ago, probably.
    (2)
    Last edited by Sapphic; 02-05-2015 at 12:16 PM.