We've received a few reports regarding scholar fairies behavior since Patch 2.5 in the bug report section and the development team is currently looking into them.
We've received a few reports regarding scholar fairies behavior since Patch 2.5 in the bug report section and the development team is currently looking into them.
Colby "Grekumah" Casaccia - Community Team

I feel so honored to have a Dev post on my humble thread. Around the time I first posted, I submitted a bug report for auto-casting of embrace only triggering within 20 or 25 yalms instead of 30. I would greatly appreciate if that was looked into along with the new ones.
http://forum.square-enix.com/ffxiv/t...a-range-of-25y.

I am really shocked this was moved to the accepted bugs section. I also tested this and the range is actually shorter than you think. Stoneskin is a 25y spell so we placed a party member at max range of stoneskin to confirm distance. Had them switch from WHM to warrior and the fairy would not heal him. Had him switch back to whm and stand at max range for medica 2, which is a 20y spell and the fairy began casting embrace when he switched to warrior.
As it stands, I often use this to place my fairy out of range of one tank to prioritize heals on the other. I'm not sure how retooling the spell will affect current game play.
http://dtguilds.com

It doesn't take much to get to "accepted bugs." At the time I tested it and thought I had a 25y range. When I retested after patch, I came up with 20, using my rudimentary approach of throwing down shadow flares with their 10y diameter. Either way, it is less than 30.I am really shocked this was moved to the accepted bugs section. I also tested this and the range is actually shorter than you think. Stoneskin is a 25y spell so we placed a party member at max range of stoneskin to confirm distance. Had them switch from WHM to warrior and the fairy would not heal him. Had him switch back to whm and stand at max range for medica 2, which is a 20y spell and the fairy began casting embrace when he switched to warrior.
As it stands, I often use this to place my fairy out of range of one tank to prioritize heals on the other. I'm not sure how retooling the spell will affect current game play.
I can confirm the fairy's max reach is 20 yalms, won't heal beyond that range. I always thought this was normal because it has been that way since I started playing, next time I'll pay closer attention to listed ranges.
I used markers for ranges; at 30y, max heal; 25y, max dps spell; and another at point fairy reacts to missing hp which appears to be 20y
Last edited by Aurelinaus; 03-18-2015 at 03:18 PM.

Thank you for taking the time to test and confirm this. If you have a minute, please follow the link I posted a few posts up and add your observations to the bug thread.I can confirm the fairy's max reach is 20 yalms, won't heal beyond that range. I always thought this was normal because it has been that way since I started playing, next time I'll pay closer attention to listed ranges.
I used markers for ranges; at 30y, max heal; 25y, max dps spell; and another at point fairy reacts to missing hp which appears to be 20y



...huh. Not too often that we get a dev post down in the healer forums, though it's good to know you're keeping on top of things that might be bugs.
Grekumah (or other CMs), is it possible you could share which part of the behavior is unintended? So we can prepare to adjust when it's fixed.
While you're at it. Could you ask the dev team why is it so hard to program a stance for the fairy that tells it to not do anything unless told to?![]()

Might be due to the same reason others can't see when we have Obey/Sic on the fairy; the dev team doesn't want people being discriminated for using either stance. Although your idea is great, if it was implemented and our fairy was to auto heal when it shouldn't (auto heal the MT during a large pull on a speed run), then other party members would be aware as to which stance we have chosen. Subsequently, that could lead to unnecessary bickering and disagreements in personal play styles, which is my only guess as to why this hasn't been implemented.
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