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  1. #41
    Player
    Dervy's Avatar
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    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    The point of the model isn't really to gauge accurate DPS measurements, but rather to get an estimated average DPS to calculate statweights. If you remove the (1+0.1*20/80) from the equation, the weights will all remain the same. Model is only there to get stat-weights and aid gear selection, nothing more really.

    The only difference is the Hawkes Eye Buff which is a direct influence on Dexterity. That for sure, will affect the weights.

    If you wanted to get a much more realistic DPS number, then you'd need to actually make a fully working simulator which can simulate DoT fall offs, optimal cooldown usage and whatnot. The weightings will not change however. (Except for the Warrior)
    (0)

  2. #42
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    My mind is blown.
    (0)

  3. #43
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dervy View Post
    40%+ every encounter is a bit sketchy, unless you're blessed with god-like luck, but yeah, that Crit% range is beyond reasonable.
    No, just no. 40-50% encounter crit is perfectly achievable right now for BRDs with melds that becomes BiS.

    I can't show you the specifications, because I shown it recently in an exchange with other BRDs just 2 weeks ago and I got a 10 days ban from the mods for doing so.

    But you can simply ask any BRD who have a reasonable over 600 critical hit to parse, they can tell you the answer.

    The current set I have created after considering the stat weights allows a BRD to stack 699 crit and 363 det @ IL121
    (0)

  4. #44
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    40%+ for the persons Critical Hit Rating is sketchy, is what I said. You just took my quote completely out of context.
    (1)

  5. #45
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    I don't get what you mean.
    (0)

  6. #46
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    A player who has 590ish Critical Hit Rating should not be doing 40%+ Critical Chance every encounter without insane luck because that strays too far from his average Crit Chance.

    Of course if a player has 699 Critical Hit Rating like yourself, they'd be able to reach 50% Crit Chance.

    That's why I said you took what I said out of context. I wasn't talking about a player with very high Critical Hit Rating.

    EDIT: btw ooshima, how did you calculate your gear choices? through stat-weights I assume? If so, you might of actually gimped yourself with all of those melds
    (0)
    Last edited by Dervy; 02-05-2015 at 12:55 AM.

  7. #47
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    I guess I should replace that ironworks hat already......
    (0)

  8. #48
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dervy View Post
    snip
    Ok, I got what you meant.

    Anyways, yes they are primary guided by stat weights but of course I run through tests through them. I've compared it with pre-2.5 configurations and other popular in-between compromise configs over a series of parses (a lot of runs, over a couple of days).

    BRDs works differently from other DPS jobs because of their significantly lower WD. You will notice that for melees, the sec stat weights hover around 0.2-ish range compared to BRD's 0.33-ish range. As such for every sec stat increased in a melee, the increase in DPS is much more tangible compared to BRDs.

    Furthermore, BRDs DPS are pre-dominatly critical hit based with BL procs. Because we have a lower WD, each loss in DEX is not that significant compared to in a melee, and a couple of more crit shots landed would cover up or even overcompensate the drop in average per dmg per hit and thus a DPS increase.

    I currently lack the Dreadwrym Bow, Dreadwyrm Pants and the Dreadwyrm Bracelet to reach my desired configuration settings, but parse runs have shown that with current settings, 7-8 out of 10 runs, the Patch 2.5 config will outparse any other options available because of the sheer amount of critical hit landed and BL procs.
    (1)

  9. #49
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ooshima View Post
    but of course I run through tests through them.
    That's what I was about to say next. One thing to consider is that stat-weights get significantly less accurate the further you get from the calculated baseline, which is a mistake I did back when I making BiS gear-sets which included i110 Accessories for the Dragoon. I completely forgot about that one little important piece of information. That's why whenever I create gear-sets, I calculate the weighting first, then I run it in my model which I used to calculate stat-weights and verify that the DPS increases are consistent.

    But I see you already know you're stuff. Carry on good sir!
    (0)

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