This reminds me a lit the campaing in FFXI. Would be nice that if the hamlet defence fails, people need to reconquer it.As posted elsewhere, by other players:
Hamlets defence
Now: none.
Improved: Introduce Hamlet defence as promised many months ago. Hamlets defence would require players to defend Hamlets from waves of beastmen attacks or bandits. Reports from growing enemy forces would flow throw Eorzea through NPCs in cities and camps as rumours, hinting toward the time and which hamlet is going to be attacked next. Failure in defending the hamlet could result in NPC being missing and need to be rescued at the enemy camps, as well as damages done to the hamlet (giving repair tasks for Discipline of the Hand and tasks to clear the mess to Discipline of the Land).
Hamlets provisioning
Now: none.
Improved: Introduce task boards for hamlets too. Players doing the tasks reinforce the hamlets' economy, defence and more. Hamlets with lots of tasks completed would offer more items for sale, Discipline of the Hand guilds would be available to players (we can see alchemist guild icon, etc. over some doors in hamlets), there would mercenaries to help protect the hamlet during hamlet defence if the number of players enlisted is too low (helping to prevent a failure in hamlet defence). And more, giving more purpose to hamlets.
Think fast, Live slow
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