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  1. #1
    Player
    CycLee's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Neraida Mondzucker
    World
    Shiva
    Main Class
    Conjurer Lv 60
    as i just reached lvl50 and did my 1st highlvl dungeon (palace of the wanderer), i had a paladintank with aound 9k hp. i tried to keep him alive with my monstrous 1k Cure II's.

    Then i though: "screw this, i spam stoneskin!"

    ofc, stoneskin cannot crit, and doesnt benefit from divine seal, but seeing your heals have no visual effect at all, can lead you to the result that stoneskin may be more effective.

    With very very crappy gear, stoneskin CAN be slightly more effective on well geared tanks.

    p.s.: At this time, a had a macro, to post at the begging of every dungeon: "Dear tank, my gear is crap, please dont pull to much." Most of the times it worked well, sometime that tanks died right after Divine seal and/or presence of mind ended while they were still surrounded by 20++ mobs. Its weird if it takes you 8-9 large heals just to fully heal the tank.
    (0)
    Last edited by CycLee; 02-04-2015 at 03:05 AM.

  2. #2
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    The only thing that I can think of for stoneskin being more efficient is the utilization of HP regen ticks, that 2% or so per 3 secs. But that would only amount to 200 HP restored on a 10k HP tank and require that they be missing 200 or more HP all the time. Considering my regen ticks for 450+ on non-warriors, not only would this be playing a risky game, it wouldn't be saving you that much MP.

    Quote Originally Posted by CycLee View Post
    With very very crappy gear, stoneskin CAN be slightly more effective on well geared tanks.
    In this sort of situation (for math's sake I'll just say a 10k HP tank), stoneskin would be 1800 eHP/3 secs and if cure II was 1000/2.5 secs, you'll restore more eHP per sec by casting stoneskin while using slightly less MP (266/3sec vs. 266/2.5sec) and combined with regen would actually heal the tank for whatever damage might come through stoneskin while you're spamming it. But this is a very particular scenario, and in ST, since you have to be i70, doesn't work.

    I guess I did show just there that spamming stoneskin is more MP efficient than spamming cure II but not effective healing by any means.
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    Last edited by lyndwyrm; 02-04-2015 at 09:24 PM.