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  1. #1
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 100
    I think you mean 550-570 TP though I can go as low as 500(my general preference is 500-570 or so depending on fight and so on) before poping invig.

    As for repelling shot yeah it's great.... just don't repel into the burning walls or off the arena or into an aoe etc... It can help you with some avoiding of AoEs as well(iron chariot, titan's plumes)

    As for singing it's really up to the party composition. Got a mage - if you can sign for trash or for DPS checks(in which case it helpse with battle voice), keep an eye on healer MP as well - and yes have pots be it dex(X-dex) or mp(if I have a supply of hi-elixirs I'll use those else the X ether ones) ones you are likely to use either depending on party and fight.


    As for CDs I've seen plenty of openers and combos of it. As I tend to spike a lot I tend to pop all of them at start thus giving the tank a good 2 gcds time to build up enmity before I snap pull it off of them just as they finish their first full combo to grab it back. Then just base it off the fight, I'll save raging for DPS checks(after the inital opener unless I know it'll be less than 2 min to dps check) the rest will pop based on the fight and rotation if I can use them effectively or not(i.e. don't pop any if the boss will be jumping off screen before it runs out. I tend to combo hawk+barrage and internal(though I'll keep this up 99% of the time I can)+raging.
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  2. #2
    Player
    lxChrisxl's Avatar
    Join Date
    Jul 2014
    Location
    ul'dah
    Posts
    117
    Character
    Chris Something
    World
    Gilgamesh
    Main Class
    Archer Lv 66
    Quote Originally Posted by ruskie View Post
    As for singing it's really up to the party composition. Got a mage - if you can sign for trash or for DPS checks
    healers benefit from foe's as well unless they're the kind that doesn't dps. if they are you always sing. only reason not to is if you're in a dungeon with no magic dps classes and your healer doesn't wanna dps. they should never run out of mp in a dungeon and if they do well that comes down to how you feel about healers not using dps skills.
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  3. #3
    Player
    Ladyaceous's Avatar
    Join Date
    Nov 2014
    Posts
    31
    Character
    Lady Aceous
    World
    Mateus
    Main Class
    Fisher Lv 50
    XI: Use Quelling Strikes just because.
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  4. #4
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 100
    Quote Originally Posted by lxChrisxl View Post
    healers benefit from foe's as well unless they're the kind that doesn't dps. if they are you always sing. only reason not to is if you're in a dungeon with no magic dps classes and your healer doesn't wanna dps. they should never run out of mp in a dungeon and if they do well that comes down to how you feel about healers not using dps skills.
    The reason I said it as I did though was if there is a mage there are 2 magic dps in the party and foe really makes it worthwhile. If all we have is a melee or even double bard well I just don't consider it worthwhile(hell for double bard one can sing paeon the other mages and just go aoe crazy).

    And at times the tank can be so bad that the healer will use up most of their MP just keep them alive(I have had this happen personally with a few tanks(no CD use and such) - no way did I have time for any DPS during that time) - the other problem I've been seeing recently is chain pulling(pick one or two packs when nearly dead already grab the next one and just keep going) not even the usual time between trash to get some decent MP back.
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