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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    53
    I like the way the game is going with the addition of beast camps to SP off of instead of leve after leve after leve. The problem is, how do you expect us to level off of these camps of a hundred mobs or so when we can't pull mobs out of the camp. Currently you have to fight the mob where it stands, which is in the middle of a hundred of his friends ready to rip your face off. We need to be able to pull/fish mobs from there spawn points. I have all but given up leveling my battle classes since the 1.18 patch because leves have been gimped and pulling is impossible. The only way I have found to get decent SP is running all over the map in a very untactical way and killing mobs randomly. It is very hard to get our positioning down if we all have to move every fight instead of camping and pulling like we did in FFXI. Not to mention the mob doesn't just return, it goes half way back turns around does a shuffle moves like its going to attack then continues returning to its spawn point, turns around... so on and so on. SE is so wrapped up in preventing exploits and RMT action that the game is not fun anymore. Its really sad ; ;
    (3)

  2. #2
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mykro360 View Post
    I like the way the game is going with the addition of beast camps to SP off of instead of leve after leve after leve. The problem is, how do you expect us to level off of these camps of a hundred mobs or so when we can't pull mobs out of the camp. Currently you have to fight the mob where it stands, which is in the middle of a hundred of his friends ready to rip your face off. We need to be able to pull/fish mobs from there spawn points. I have all but given up leveling my battle classes since the 1.18 patch because leves have been gimped and pulling is impossible. The only way I have found to get decent SP is running all over the map in a very untactical way and killing mobs randomly. It is very hard to get our positioning down if we all have to move every fight instead of camping and pulling like we did in FFXI. Not to mention the mob doesn't just return, it goes half way back turns around does a shuffle moves like its going to attack then continues returning to its spawn point, turns around... so on and so on. SE is so wrapped up in preventing exploits and RMT action that the game is not fun anymore. Its really sad ; ;
    I'm going to agree with this, as well. Id really like to set camp rather than run around looking for mobs. There are several factors preventing this at the moment, though:
    1) The leashing, obviously.
    2) Omnipresent mob ranged attacks make pulling theoretically hazardous to non-tanks. (this is being changed)
    3) Even mobs 10 ranks above you lack the HP to sustain attacks from a full party for more than a few seconds, which means you'd spend much more time pulling than fighting even if it was otherwise feasible. Even higher level mobs don't yield any more SP and the dLevel starts to heavily penalize you in all damage calculations due to how much weight it carries in all damage formulas.
    4) As a consequence of #3, respawn rates cannot keep up with the slaughter.
    (2)
    Last edited by Frein; 08-04-2011 at 11:18 PM.