Ok, you queue DF, nobody stack on the charge and one player or 2-3 die.
Wipe and disband, good game.

Ok, you queue DF, nobody stack on the charge and one player or 2-3 die.
Wipe and disband, good game.



And this hurts everyone how? Players need to get experience in these fights to get better. Who cares if they fail? My best way of learning parts of t5 was to DF it. I didn't clear it through DF, but I never would have if it wasn't for previous learning. There is no good reason to ban things from DF, I don't see why they do it. It is frustrating for all those without statics. You never know when you may get 7 others that are actually competent.
Just because it is highly unlikely that someone will clear it with DF doesn't mean nothing was gained.
Last edited by CYoung187; 01-31-2015 at 06:40 AM.

Poor excuse for not adding things in DF.
Not adding things to DF lengthens the life of the content. In my experience, it's harder to put a group together than actually playing the content. If SE placed Final Coil in DF (even w/o nerfs), more people would be able to clear it and run out of things to do quicker. SE doesn't want this.
There are many good players that don't have time to commit to a set schedule and have no static group to clear content. DF will be helpful with this. It's an automated and more efficient PF if you're not bothered on who you'll be grouped together with. I've yet to hear a good explanation on why new content are not placed immediately in DF aside from "mechanics too hard, randoms will just fail". Trying content with random people on your own preferred time is better than not being able to try it at all.
Last edited by Zephyranthes; 02-03-2015 at 12:55 PM.
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