Blinking removes the need for an animation.The idea of swapping jobs in the field was sort of the WHOLE POINT of the armory system. Being allowed to maximize your potential and being rewarded for having more than one job makes a great deal of sense with that under consideration.
The OP's issue with swapping jobs is 'blinking' because of gear. Frankly I'm not sure why we blink any more. Almost every other MMO has gotten around what ever technology limitation it is that forces the model to be hidden while a piece of gear is swapped.
SE focused so heavily on graphics and then missed details like that for some reason. And whats more they were in the BEST POSITION TO FIX IT with their own engine this time around.
Lazyness imo.
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