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  1. #1
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    At least they gave every melee class something feasible to throw in FFXIV. But it must be too disgraceful for melees to throw things at the enemies, because I hardly see anyone with that ranged slot filled.
    (0)

  2. #2
    Player
    Adam's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    49
    Character
    Turk Mcgurk
    World
    Malboro
    Main Class
    Gladiator Lv 80
    I wouldn't have made this thread if I didn't think about most/all situations. I actually did try ranged attacks on it with chakrams. I did 40ish damage tops with them, my melee attacks hit for 70ish twice for roughly 140 damage. But most importantly I cannot participate in battle regiments. It's basically not fun, and last i checked it's a video game I want to have fun.
    (7)
    Last edited by Adam; 08-04-2011 at 04:56 AM. Reason: mistaked skeleton and batraal damage

  3. #3
    Player
    Airget's Avatar
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    Mar 2011
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    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Adam View Post
    I wouldn't have made this thread if I didn't think about most/all situations. I actually did try ranged attacks on it with chakrams. I did 40ish damage tops with them, my melee attacks hit for 70ish twice for roughly 140 damage. But most importantly I cannot participate in battle regiments. It's basically not fun, and last i checked it's a video game I want to have fun.
    Ya but I'm pretty sure the point of the RA is to build TP from a safe distance from the mob, when you cap your TP just run in use it ina burst and pull back. As for battle regimens, if they were more stable, not sure how much they have been fixed but they were easier to perform, the tactic of running in with your TP and pulling of some BR would work in an instance in wish you don't want to have a lot of melee on a mob caues of it's AOE attacks.
    (0)

  4. #4
    Player
    Adam's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    49
    Character
    Turk Mcgurk
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Airget View Post
    Ya but I'm pretty sure the point of the RA is to build TP from a safe distance from the mob, when you cap your TP just run in use it ina burst and pull back. As for battle regimens, if they were more stable, not sure how much they have been fixed but they were easier to perform, the tactic of running in with your TP and pulling of some BR would work in an instance in wish you don't want to have a lot of melee on a mob caues of it's AOE attacks.
    I did exactly what you just said in the fight I did win as pgl running in and out but even the 5-10 seconds I was in, I nearly died. But the point I'm trying to make is I'd rather "skillfully" dodge aoe attacks and be at melee range because it's MORE fun. When I feel like playing with a stick with a string attached to it I'll level archer. A better solution in my opinion to this can be (examples) A) remove one ghost so there is an empty spot so the "skilled" player can dodge aoe damage B) Not have Batraal murder your tank the second he tries to move them out of ghost AoE. And yes add something to smash Archer's faces while you're at it. I'm going to try something new tonight that just hit me in the head, we'll see if it allows the type of gameplay melee should have. I don't base my ideas of "how melee should play" of my personal opinion all the other mmorpgs seem to be able to do it. And one last thing to consider: when your linkshell goes, you can't come because you don't have archer leveled, have fun with our brand new grind fest sp gaining.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
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    327
    Quote Originally Posted by Airget View Post
    Ya but I'm pretty sure the point of the RA is to build TP from a safe distance from the mob, when you cap your TP just run in use it ina burst and pull back. As for battle regimens, if they were more stable, not sure how much they have been fixed but they were easier to perform, the tactic of running in with your TP and pulling of some BR would work in an instance in wish you don't want to have a lot of melee on a mob caues of it's AOE attacks.
    I would have to respectfully disagree, and say that melee throwing weapons are for safely pulling a monster away from other aggressive monsters.
    (0)

  6. #6
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by tymora View Post
    At least they gave every melee class something feasible to throw in FFXIV. But it must be too disgraceful for melees to throw things at the enemies, because I hardly see anyone with that ranged slot filled.


    w/ the crap range that these throwing weapons have its almost pointless u have to nearly get into aggro range of mob just to toss a ranged weapon and pull them. A farkin toddler can toss a stone more than 10 feet IRL why cant i throw one farther in ff14 so i can at least have a feasable way of pulling mobs during SP grinds because 30-60sec voke abilites arnt a good tool for this. throwing weapons should have the same range as bows period.......
    (0)

  7. #7
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by tymora View Post
    At least they gave every melee class something feasible to throw in FFXIV. But it must be too disgraceful for melees to throw things at the enemies, because I hardly see anyone with that ranged slot filled.
    i think its funny that glad gets knives when both hands are full of heavy equipment.
    (0)

  8. #8
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by tymora View Post
    At least they gave every melee class something feasible to throw in FFXIV. But it must be too disgraceful for melees to throw things at the enemies, because I hardly see anyone with that ranged slot filled.
    I throw knives all day, every day. Helps to build TP while your attacks are recharging/inbetween auto attacks. Also more people need to start using potions during battle.

    Oh and as far as battle regimens go, I wouldnt really bother with them until they complete the battle regimen overhaul.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #9
    Player
    Ratm3000's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Boki Smoki
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Teknoman View Post
    I throw knives all day, every day. Helps to build TP while your attacks are recharging/inbetween auto attacks. Also more people need to start using potions during battle.

    Oh and as far as battle regimens go, I wouldnt really bother with them until they complete the battle regimen overhaul.
    I would bother with Battle Regimens...they are not broken. You just have to know how to work with it. Its also the way you stack it that makes it go faster.
    (0)