Quote Originally Posted by Belial View Post
Players are at fault for choosing simple methods to accomplish tasks presented in-game quickly and efficiently (however, this is understandable, this is how games are played, do it faster, stronger, etc.)

SE is at fault for having terrible foresight. They need to develop involving ranged mechanics for boss fights to allow for melee to be a viable class. Make it so ARCs get toasted frequently by something causing them to have to get within range of the boss, and you'll find the exact opposite of what is happening at the moment.
In theory this makes perfect sense. In reality it's not so simple. The laws of nature dictate that anything will take the path of least resistance, granted, SE should know this, but consider the following:

We (the playerbase) expect everything to be done right, done quickly, and provide long-lasting enjoyment. There needs to be some give. If SE was to deliver on 2/3 of those, then it would take forever to go through all the testing stages before it finally gets to players, at which point we'd be whining and complaining "it's done, just give it to us, let us test it!!". Unfortunately that's what's happened here. SE did some testing I'm sure, but it will never be enough to work out every possible kink. They have to leave some of it up to player discretion. SE can only have so much foresight. Sure, they could toss more manpower at testing, but it means we'll suffer in another department.

I still feel this is more about the players than SE "delivering a broken mechanic".