Quote Originally Posted by ExKage View Post
It would be very nice if they could start allocating wards on a per need basis. Every plot taken in the world? Open 1 more ward, etc.
That requires dynamic scaling and if they can't handle cross-world friends lists or cross-world partying (like GW2) I would not expect dynamic wards. In reality they should have dynamic scaling on most things which would at least provide varying server costs if they cloud hosted the servers with load balancers.