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  1. #1
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Its sad hunts have caused such hostility on many servers
    I have seen very cooperative groups and some not to thoughtful as well.

    I have not read through the posts, this is just my personal opinion on the topic.

    We are arguing amongst each other when we should ban together and push SE to change the mechanics slightly. Their design allows the problems in the first place. Sadly they cant count on enough ppl to be decent, as humans, they cant even risk it, as there will always be those set on doing something questionable.

    I don't condone early pulling but it isn't against any rules either. I would much rather wait for as many ppl as possible to arrive because I prefer everyone gets a chance.

    Realistically that's not how humans work though, I blame SE for not adjusting the design to at least try to solve the issues.

    Unattackable wait timer upon a new "discovery" ability or something like that (only needs to me 2-3 min or so Oo), mob icon appearing on map once "discovered", noticeably scaling hp as more join in, offer upgrade items in a lot more areas, dungeons, more weekly quests for said items. They could resolve so many issues tomorrow if they chose to.

    Since they don't, that alone should tell you where all this effort needs to be directed, and it isn't at each other.

    SE can alleviate many of the issues, they CHOOSE not to, be frustrated at them not ppl being ...well...ppl.

    I don't agree with shaming as much as I don't agree with early pulling.

    Both could be lessened a lot if se would step up and change the design, now rather then later.
    (1)


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  2. #2
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MistyMew View Post
    Both could be lessened a lot if se would step up and change the design, now rather then later.
    Agreed, and the simple solution is to make mob HP scale to the number of players killing it.

    This is already used in WoW and I believe GW2 right now: for each additional person that attacks a mob, it gains X HP.

    This way, if there are 10 people trying to kill an A rank, it'll take 2 minutes. If there are 1,000 people, it'll still take 2 minutes.

    And 2 minutes is really all we need to ensure that people get a fair shot at killing these monsters. Right now, you can be LOOKING for a hunt mob, have it spawn across the zone from you and then it'll be dead before you get there, despite the fact that you were doing the right thing by helping to search instead of sitting on the aetherite like a lazy sack of crap, waiting for the announcement.
    (0)