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  1. #1
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lyrica_Ashtine View Post
    Indirectly, yes, there is a diminishing value on crit. Simply because +1% crit isn't very valuable if you have a high crit rate already. In terms of numbers:
    +1% added while you have 10% crit rate means you get 10% more crits on average (from 10% to 11%)
    +1% added while you have a 20% crit rate means you get 5% more crits on average (from 20% to 21%)
    Of course, the opposite side of that math is that +1% crit is the same amount of DPS (all else being equal, of course) no matter if it's your 11th percent or your 100th.
    (0)

  2. #2
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Viridiana View Post
    Of course, the opposite side of that math is that +1% crit is the same amount of DPS (all else being equal, of course) no matter if it's your 11th percent or your 100th.
    Both true as well as false, as strange as it sounds. While every single percent crit has a steady DPS increase, which theoretically +0,5% for every 1%, it does not come at a cost. Considering how gear works right now you're sacrificing stats from another category to increase one. So it's actually less than +0,5% dps increase for every 1% crit chance increase. While at start it's only marginal, at one point Determination would outweight Critical hit rate. Although, with current gear I don't think we can reach a point where crit would weigh less than det right now - For a bard anyway. In the future, perhaps.
    (1)

  3. #3
    Player
    Viridiana's Avatar
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    Mar 2011
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    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lyrica_Ashtine View Post
    While every single percent crit has a steady DPS increase, which theoretically +0,5% for every 1%, it does not come at a cost. Considering how gear works right now you're sacrificing stats from another category to increase one. So it's actually less than +0,5% dps increase for every 1% crit chance increase.
    Right, I grant that the tradeoff may stop being worth it, but if you could maintain all other stats equal, a 14 point change in crit will always be the same (with those other stats constant). I just don't like calling what crit does "diminishing returns."
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  4. #4
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    Character
    Sadako Yamamura
    World
    Phoenix
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    Marauder Lv 1
    Quote Originally Posted by Viridiana View Post
    Right, I grant that the tradeoff may stop being worth it, but if you could maintain all other stats equal, a 14 point change in crit will always be the same (with those other stats constant). I just don't like calling what crit does "diminishing returns."
    I didn't refer it as diminishing return, I mentioned it has diminishing value
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  5. #5
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lyrica_Ashtine View Post
    I didn't refer it as diminishing return, I mentioned it has diminishing value
    Fair enough. Too used to seeing everyone call it diminishing returns.
    (0)