I think they finally decided this horrid cross-class thing limits their options.
No base class for the new jobs is indeed a step closer to a world w/o them. I for one, obviously, hope they will get rid of 1.0's horrid remnant.
I think they finally decided this horrid cross-class thing limits their options.
No base class for the new jobs is indeed a step closer to a world w/o them. I for one, obviously, hope they will get rid of 1.0's horrid remnant.

I agree. I felt like almost all of the classes or jobs play the same. If they get rid of this stupid cross class garbage, maybe we will have more unique jobs, which will have more variety. i think they might me going the route of WoW, but with the jobs being interchangeble instead of being stuck with one job the entirety of your characters life.

There are development problems coming should SE remain married to the original games weapon/job change system. For instance the calls for more jobs such as dancer, thief, bluemage, redmage among other favorite previous game jobs, these jobs utilize weapons already in use and there are only so many existing weapon types you can lock a job/class to. Future development requires more flexibility or the game will stagnate and lose subscriptions it's not about ability redundancy naming an ability one thing or another does not matter the players will not lose interest over that.
Removal of the base class is inevitable and essential but not just that. It will become essential soon to remove the weapon lock and switch to using the crystal/soul stone to change jobs. Most already ignore the base classes and use equip sets to automatically bypass the base class. 3.0 presents the prime opportunity to make this switch permanent.


Right I think I mentioned this before in a thread I created some time ago. It was along the lines that SE will have to change the jobs to only switch using a soul crystal. The issue was that we start off as a class, but that could be resolved by giving classes a Class Crystal (that get permanently replaced by the soul crystals later on)
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
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