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  1. #1
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I think they finally decided this horrid cross-class thing limits their options.

    No base class for the new jobs is indeed a step closer to a world w/o them. I for one, obviously, hope they will get rid of 1.0's horrid remnant.
    (2)

  2. #2
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by abzoluut View Post
    I think they finally decided this horrid cross-class thing limits their options.

    No base class for the new jobs is indeed a step closer to a world w/o them. I for one, obviously, hope they will get rid of 1.0's horrid remnant.
    I agree. I felt like almost all of the classes or jobs play the same. If they get rid of this stupid cross class garbage, maybe we will have more unique jobs, which will have more variety. i think they might me going the route of WoW, but with the jobs being interchangeble instead of being stuck with one job the entirety of your characters life.
    (1)

  3. #3
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    There are development problems coming should SE remain married to the original games weapon/job change system. For instance the calls for more jobs such as dancer, thief, bluemage, redmage among other favorite previous game jobs, these jobs utilize weapons already in use and there are only so many existing weapon types you can lock a job/class to. Future development requires more flexibility or the game will stagnate and lose subscriptions it's not about ability redundancy naming an ability one thing or another does not matter the players will not lose interest over that.

    Removal of the base class is inevitable and essential but not just that. It will become essential soon to remove the weapon lock and switch to using the crystal/soul stone to change jobs. Most already ignore the base classes and use equip sets to automatically bypass the base class. 3.0 presents the prime opportunity to make this switch permanent.
    (0)

  4. #4
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    763
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by TThibi View Post
    SNIP
    Right I think I mentioned this before in a thread I created some time ago. It was along the lines that SE will have to change the jobs to only switch using a soul crystal. The issue was that we start off as a class, but that could be resolved by giving classes a Class Crystal (that get permanently replaced by the soul crystals later on)
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.