storms path tooYour Warrior simply does not know when to use INNER BEAST which is the best skill available for Warrior, arguable on the same level of that Sentinel of Paladin. Coming from both Pal and War background, I can say that Pal is the example of PASSIVE TANKING, while Warrior represents ACTIVE TANKING. And playing Warrior is way more fun than playing Paladin.
as well as blood bath, especially when paired with vengance <- thats especially great for large pulls, but still helpful for bosses
Does storm path stacks with the debuff from Pal aggro combo skill as I have never bothered to find out? Or was that Storm Eye. ?
path lowers enemy damage output by 10% (and gives the war a heal for 50% of the damage dealt)
it probably does stack with halone's str down, since they dont overwrite eachother
also im not certain, but i think you can have multiple instances of path on the same enemy(1 per war)
i dont think you can with eye though
Last edited by aisustrong; 01-27-2015 at 12:44 PM.
Nah, I watch SP uptime for things like S ranks and CT bosses. You only get 1 SP total.path lowers enemy damage output by 10% (and gives the war a heal for 50% of the damage dealt)
it probably does stack with halone's str down, since they dont overwrite eachother
also im not certain, but i think you can have multiple instances of path on the same enemy(1 per war)
i dont think you can with eye though
Can you imagine stacking 6 WAR/MRD + 2 healers for a raid? Raid wide boss damage down ~47%? that would be silly.
Yeah storm path can not be stacked together, as well as Dragon kick for that matter if you have two Mnk as they will overwrite each other. The question here is can anyone confirm if it does or does not work in conjunction with Halone dams reduction.
Halone and path stack. They are entirely different effects.
Dragon kick reduced mob int.(magic only)
Halone reduces mob str (physical only)
Path reduces all mob damage by 10% (magic and ohysical).
You can have all 3 on at on once, but not multiple copies of the same.
General rules:
*Things that do damage can stack. 8 smn can all cast bio and it gets 8 bios.
*Things that have additional effects (not damage) don't stack. 8 wars can't put path up 8 times or eye eight times. But you can have 1 of anything with a different icon. Halone, dragon kick, virus, etc can all have 1. Even though they overlap effect. Virus reduces str/int. DK int. Halone str. All 3 can be applied because they have different icones (different abilities)
Last edited by Izsha; 01-27-2015 at 05:34 PM.
As I scroll down i found out i have nothing else to say anymore so i'll add some in my own words. Many people can't play WAR to it's potential so they throw it aside and say WAR can't tank. The truth is, as stated by other people WAR have a larger learning curve than PLD. You can argue as much as you want but PLD is the easier tank to play. And when you only compare Stance to Stance. At it's base PLD will win, but when you compare CD. Other than Hollowed vs Holmgang. WAR cd pretty much win over PLD cd. Why? See Dmg mitigation is multiplicative so when PLD uses Rampart. He loses 4% of the mitigation while WAR gets full 20% with IB. That doesn't end there, Like stated IB have more "up time" than rampart making it more useful than rampart. I myself would pair SP with Vengance and IB or SP with Thrill of battle and convo and IB
War can't tank t9? I think that tank of yours should play War more because I can tank T9 as a War as effective as a PLD tanking t9
I hear TC's buttock's speaking. Doubt he or she even plays a tank, but heeeeeey.
I solo tanked T9 as a Warrior pre-2.4
Warrior well skilled is a -30% damages basis on every big hits, even if the frequence of the big hits is short : SP + IB = -30% (it's actually less than that cause multiplicative)
In addition, depending on the situation, you can or should add another CD, meaning for every big hits, you almost always get damages reduced well above 30%.
I don't see where the warrior is bad at tanking, where he's getting hit so much... Unless I meet a bad player, which is completly different!
Also from a Healer POV, Warrior alone can't make miracles. You have to play with good healers that understand how to heal a warrior. A good WHM should Stoneskin the WAR a lot, even midfight (and above all, during your super Thrill of battle), and always have a Regen on him to benefit from the +20% heal bonus (also refresh it while Convalescence is up!). If your healers are not doing that, they are not maximizing the potential of the WAR, and that could result in a "so much damages!" feeling.
Last edited by Kelya; 01-28-2015 at 01:22 AM.
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