I'm actually expecting them to up the number of classes each job can pull from to 3 in the expansion. If nothing else, every class is going to have another slot to cross-class a skill in but some classes barely have enough to fill 5 as is (WHM...) nevermind five actually really desirable choices, so yeah. I also expect a minimum of newly introduced skills post 50 so I don't really expect any new cross classes to show from there.
Last edited by Garlyle; 01-26-2015 at 10:15 AM.
Also expecting them to add a 3rd choice of class cross-skill. PLD and WAR could benefit a lot from being able to choose Keen Flurry from Lancers as an example.I'm actually expecting them to up the number of classes each job can pull from to 3 in the expansion. If nothing else, every class is going to have another slot to cross-class a skill in but some classes barely have enough to fill 5 as is (WHM...) nevermind five actually really desirable choices, so yeah. I also expect a minimum of newly introduced skills post 50 so I don't really expect any new cross classes to show from there.
DRK will be marauder and lancer, SE said it would be a parry tank, Keen Flurry, invigorate and feint would serve it well, but i fear some will use blood for blood lol.
SE may not give any damage buff to Dark Knight, but if you have maurder at least you can cast blood bath which almost last as long as b4b. I'm still feeling gladiator though, Dark Knight doesn't have much ways of self heal usually.
"Master of All Swords! Cut energy! Night sword!"
all 3 of the new classes were present in Final Fantasy Tactics, where the Dark Knight class had drain attacks to restore HP, which has also been a big feature of the class for a long time
Well I hope you are right, although this game doesn't seem to take much after Tactics. Based on what I seen so far, Astrologan isn't a healing class in tactics, Machinist doesn't play like engineer. So I seriously doubt they'll model Dark Knight after tactics.
I'm still going with my thoery of the Dark Knight from this game modeled after FF4 based on weapon and design and the trending of this game.
A combination of bloodbath and blood for blood would be good to get a DMG boost relieving the def penalty, but i would not serve as self healing, all healing would be lost to compensate the loss of def, i expect a drain or combos with drain effect for DRK self healing.
Gladiator could work as well, but i can't imagine a dark knight using flash lol.
Last edited by Renik; 01-28-2015 at 12:30 AM.
Not to mention Invigorate... Until you can see other party members' TP on the party list, having a personal source of extra TP would be invaluable, as you can't always spare the time to type a request... if you even have a nin/brd in the party.
(TBH, I wish they'd make the TP recovering items usable outside of PVP as well... It just makes things unbalanced -- mages have items to provide them with more skill/spell use, but TP-using classes don't?)
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