Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 58
  1. #41
    Player
    rblyell's Avatar
    Join Date
    Jun 2013
    Posts
    84
    Character
    Moon Prince
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by ruskie View Post
    Nope. You have no greed. It's one need or greed per week. No more.
    What I meant was that's what it should be...
    (0)

  2. #42
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    The answer is fairly simply. To keep you busy and subbed in.
    (2)

  3. #43
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    If anything new is added, that's content.
    Not necessarily true. A cash shop was added to the game. It's not content. Adding a new recipe or two to crafting isn't content.
    (0)

  4. #44
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    639
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I don't mind, just got finished getting Poetics pieces for my healer, now I can level my caster with WoD pieces, weekly lockout is lame, but its there and I don't begrudge it, it would be worse if everyone got all their pieces week 1 and barely ran it again.
    (0)

  5. #45
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Tizzy_Tormentor View Post
    I don't mind, just got finished getting Poetics pieces for my healer, now I can level my caster with WoD pieces, weekly lockout is lame, but its there and I don't begrudge it, it would be worse if everyone got all their pieces week 1 and barely ran it again.
    The flaw in the logic of these caps though is the same amount of runs will be actually run regardless of whether takes one week or five if the loot lockout itself was the only aspect to take into account. People will run it once or only as much as takes to hit the restriction then wont run again mostly until lock reset, if was no lock then they would run it same amount of times but just in shorter period of time so the lock out is basically ten runs in ten weeks for example as opposed to ten runs in one week without loot lockout.

    SE however were smart enough to include a weekly carbon quest which increase one run per week and people can still run it for poetics though the amount of poetics is not that great if do not have a new player present to boost it since is no daily roulette raids version. But the main point is with the cap your not increasing the amount of runs taking place by much, it's more beneficial to SE for the increase in subscription period than any benefits to players new or old.

    Even new players who reach requirement to run it ilvl and such in second week won't benefit from the fact most people couldn't gear fully from it in first week aka using loot lock since the spot that in second week they could fill for a run will still end up being filled by those who got locked from looting in week before as opposed to spots filled mostly with new players if was no lockout. Not sure if explained it right but hope you get what I mean. The cap really only benefits SE for the most part and not the players.

    With the ideology about how keeps you playing longer, I do not believe that is true as if you play one week and get everything from it without lockout you will be doing other things to fill time afterwards. If you play five weeks and get locked out each week from loot roll, you will still be doing same things as before just in between those lockouts as opposed to after the lockout only at an additional cost due to following months subscription fee.
    (1)
    Last edited by Snugglebutt; 01-27-2015 at 01:35 AM.

  6. #46
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deathscythe343 View Post
    Not necessarily true. A cash shop was added to the game. It's not content. Adding a new recipe or two to crafting isn't content.
    Again, just because the content doesn't appeal to you doesn't make it non content. I could easily say that because I don't play PVP, any updates related to it is non content to me or that housing isn't content to me because I won't ever use it. It's also funny you say that crafting recipes isn't content since it played a big key factor for the world first(s) who used crafted and melded gear to help themselves clear the final coil. I also craft as an alchemist because it has items that I can't get anywhere else and I need them for my daily fights, which funnily enough, has content. If crafting isn't content, then I don't know what is.
    (0)

  7. #47
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Since the A and S rank Elite Marks cannot support the entire server trying to get full credit Allied Seals, World of Darkness lockout is fine.
    (0)

  8. #48
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    People still do hunts? o_O

    But... its.... Boring and very time consuming!
    So much effort for 1 little upgrade on 1 item...
    (0)

  9. #49
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Skeith-Adeline View Post
    Now, I have no issue with the hunt. However, seeing ilvl 120 items be on a weekly lockout when I am able to upgrade MULTIPLE ilvl 130 items a week is honestly... truly honestly retarded and I'm disheartened that they lacked the foresight to think of this ahead of time, especially since this was an issue with 2.3.

    Yes, it is to add playability to the WoD but, as long as there are Hunts, there is no purpose to the WoD outside of the weekly CarbonCoat lol.

    EDIT: I upgraded 3 pieces of gear so far, in a single week and I could have easily, EASILY upgraded 5 if I put a little more effort.
    as long as there are Hunts, there is no purpose to the WoD outside of the weekly CarbonCoat lol.

    Can't tell if serious or just brain dead from all those worthless, hostile community, hunts.
    You ain't gonna catch me passing on a FREE i120 piece a week. (I highlighted the key word for you <3)
    (0)

  10. #50
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    I have missed my weekly drop because of RNG and players leaving right after getting theirs. Every time a melee left, a caster joined and he would always roll a number higher than mine. Yesterday I was really pissed off. I raided all the night from 8pm till half past midnight and still failed at getting something for my SMN. It's so frustrating that even though they did admit that this system has its own limit, they didn't come up with anything else.

    Practically, at the moment it sounds like abiding by the rule and staying with the party until the end of the duty is either wrong or stupid while leaving after getting what you wanted is smart and worth being rewarded.

    Either stupid players or RNG, both of them is unbearable.
    (1)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast