Game is fun, this 1 shot death of whole party isn't, and their the one's quitting not me
Game is fun, this 1 shot death of whole party isn't, and their the one's quitting not me
There's another game i don't remember the name where the punishment for failing a fight mechanic is an aoe which can be easily healed through.
WoW... i wish i could remember the name but that game is perfect for the "everybody is a winner! generation" wow, brain what are you doing!


Endgame content is largely a hopeless trainwreck because of it. I pretty much stopped trying second coil or extreme trials because of the constant cascade quitters or the eventual vote abandon.
If this is nothing new, then it should be easily done. Players must dodge and heal or whatever quickly so lining up meteors should be easy, but fails usually occur. After thinking about fight more I am convinced its just a matter of high dps to clear golems quickly, then plenty of time to run to the 6 poles, for six meteors. Any other space should be used as a backup if a player gets more than one because poles are to far apart and spaces in between are more risky. Basically just a dps check on golems, meteors should have no problem with more time.
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