Game is fun, this 1 shot death of whole party isn't, and their the one's quitting not me
Game is fun, this 1 shot death of whole party isn't, and their the one's quitting not me
I think you completely misunderstood what I was talking about so I'll leave you to your disillusion.
I edited my post to clear up the confusion. I was referring to parties that are to CLEAR the content, not for learning. If I'm doing something that is a clear then my expectations is that everyone knows what they are doing. Obviously I'm not oblivious that people need to go through learning periods lol I thought that was implied.
There's another game i don't remember the name where the punishment for failing a fight mechanic is an aoe which can be easily healed through.
WoW... i wish i could remember the name but that game is perfect for the "everybody is a winner! generation" wow, brain what are you doing!
Well i didnt know the exact debuff rotation for a while even though i beat it too many times. Also the fire in out is easy for a healer like me who stares at hp bar all fight but its not that clear to dps who need to hit dps check. SE should make it more visible to player. At least the rng isnt too bad.I edited my post to clear up the confusion. I was referring to parties that are to CLEAR the content, not for learning. If I'm doing something that is a clear then my expectations is that everyone knows what they are doing. Obviously I'm not oblivious that people need to go through learning periods lol I thought that was implied.
Mumble makes the debuff phase easy.
Last edited by sharazisspecial; 01-27-2015 at 05:04 AM.
And this is exactly why you shouldnt nerf previous content. people who couldnt do T6 before for some reason won't be able to do T9 now. When they nerf T9 they'll start crying about T10
People today don't need to get good anymore, all they need to do is wait to be spoonfed
Try putting together a PF for it. DF will inevitably have completely new people hoping for a carry.
The way my static does the six meteors is we split up into 3 groups and go to the south, northwest, and northeast towers and stand along the inner edge of the outer ring (on the edge of the pale blue circle). When targeted by a meteor, you step out into the outer ring a few feet, then move clockwise to the halfway point between the two towers (the little blue triangle on the ground is a great way to know when you are halfway). Rarely do we have someone targeted by so many meteors that they run out of space before getting to the next group, they are always far enough apart unless RNGesus really really hates someone in their face, and it's fairly easy to coordinate.It's like every fight you have to explain to the new person so much I think thats why they quit. Even with exp'd players 99% of the wipes occur here at phase 2, 6 meteors. I suggest not to use anything where one player instantly wipes whole party instantly again, more of a single player game mechanic.![]()
But seriously, party finder. Unless you get incredibly lucky and land on a 7/8 static just pugging one person (and if you're tanking this is not very likely at all), T9 is not something I would ever touch in duty finder.
Well I am sorry if the fight is too difficult for you without VOIP players giving you 5 second instructions. But I stand by my feelings. You can watch videos after you do a particular phase and things should click a lot better. If the only reason you have beaten T9 is because people have been giving you constantly VOIP commands so you don't mess up, I consider you 'carried' through it. Most people are going to disagree with me and that is fine, but it still won't change how I feel about this. I grew up during the Everquest generation of MMO gaming and have a very oldschool way of thinking in regards to difficult game content.Well i didnt know the exact debuff rotation for a while even though i beat it too many times. Also the fire in out is easy for a healer like me who stares at hp bar all fight but its not that clear to dps who need to hit dps check. SE should make it more visible to player.
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