the difference between you and i is that i want a challenging and thrilling mmo, where you prefer to be invincible while exploiting and racing to end game levels.
Can there be no better way to implement a death penalty besides getting kicked in the nuts? Only way I will accept playing a modern MMO and having such a stupid penalty again SE will have to make a poll about this with majority in favor. It crippled a lot more than people seemed to realize when playing XI(if you did play it). Is there NO other solution? I like Stilla take on the matter since it rewards you for staying alive. I would only add that once you die you drop back down to 0. Why must i get kicked in my nuts twice for dying? When I die in a game I don't brush it off as o well who cares because guess what? You didn't advance anywhere and you just got your ass kicked on top of that you are raised at the crystal and everybody else knows you just got your ass kicked... Then you have to run all the way back and hopefully you don't repeat yourself.
BTW anyone else play single player games? You telling me once you die you brush it off as o well? You same people enjoy doing the same thing over and over? Then you must LOVE XIV in its current state...
edit: Dying and having xp loss does not add a thrilling challenge...Since we are talking about death we also aren't talking about being invincible...Challenge and Thrills can only be added with content...
Last edited by Akumu; 03-13-2011 at 05:54 AM.
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Y'know, I'm in favor of the traditional "Save Point" idea. Whenever you go back to the city or mog house, it automatically saves your current sp/exp amount.
When you die, you lose everything since that point if you "return".
Might get kinda annoying during grinding tho. 30 minutes in, party might already want to head back to town to resave. But it would definitely make Raise way more useful at least.
Absolutely no save points outside of cities or in dungeons though. That's just stupid.
I don't think it's the lack of an excessively punitive death penalty that drove them off.
And an exp loss would be the nail in the coffin for many of us that remain and those who considering taking up the game.
Last edited by Rowyne; 03-13-2011 at 07:11 AM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
That's actually a very unfair generalization. I am one of the people who it is all about the journey for me. My character in FFXIV is only level 26, and I've been playing since closed beta. I played FFXI for four years and never got to level cap (I got to level 64).
Yet, I am strongly opposed to exp loss upon death.
On a sidenote, I have no problem with Surplus and have yet to experience it.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
The difference between you and I is that you are under the illusion that you are almighty challenging some pixelated death penalty and scared to face the harsh and hardcore real life, and want everyone to follow suit. FFXIV lost 90% of its player base because of little death penalty? Get real, it lost player because of how it is and death penalty has 0 thing to do with it. Any negative review out there that say anything about death penalty? Any positive review out there slam anything about death penalty? Oh and I'm sorry I got to end-game before you, so much that you want to make up a reason to look cool yourself.
Anyone want a death penalty clearly haven't tried fighting NM in small party. Death = wiped = time sink. FYI NM enrage every 30 minutes and they will also despawn. Also FYI Faction Leve NM is a joke compare to real NM. Want a challenge? Get a challenge yourself.
Last edited by MariyaShidou; 03-13-2011 at 07:57 AM.
I know earlier I said I agree'ed with the OP on the 5% XP loss. But now upon really thinking about it...Yeah, FF:XI did have that sense of danger and it was fun. But when I did Dynamis and died about...Ohhhhh 5 times a run. I got pissed real quick. Now, you might be saying "BUT YOU WERE ALREADY LVL 75 YOU NOOB, THIS WON'T AFFECT YOU BECAUSE IT DOESN'T RESULT IN LEVEL LOSS!". Got it. But now you have to release you're cutting people out of doing low level dungeon content. which may not seem like a huge loss right now, but to the potential thousands of monthly subscribers that SE will attract when the PS3 version comes out, thats a big deal. Right now, honestly the biggest block that we should ALL be focusing on, is lack of content, and instanced dungeons with boss monsters at certain intervals within those dungeons. Yes, you're right that's been done in WoW. This is a MMO RPG not an MMO Action game in an RPG setting. Got it again. But think about it, you do those dungeons you die, you lose 5% and that sets you back. The casual player is pretty unforgiving about a thing like that especially since there are so many other MMO's out there to play. FF:XI didn't have the rivalry of WoW until 2 years into it's NA release...not a luxury they can afford now especially with cataclysm's release. So...the punishment for dying? Automatic transport back to your last known aetheyrite location. Not the location of your choice. You want to run from Ul'dah to Gridania, but don't want to stop and check in at an aetheyr along the way? Too bad...start back at Ul'dah.
I know the next thing I'm going to get argued against is "Item's should be degraded for dying"...I disagree, in fact I believe that item degradation shouldn't exist at all. Instead make those "rare" items that make a "super" build incredibly difficult to obtain. What was the drop rate on leaping lizzy boots? exactly. right there is your gil sink, and your competition to obtain it. Make open world NM drops way more sought after than instanced world NM drops.
wake up call;Oh and I'm sorry I got to end-game before you, so much that you want to make up a reason to look cool yourself.
Anyone want a death penalty clearly haven't tried fighting NM in small party. Death = wiped = time sink. FYI NM enrage every 30 minutes and they will also despawn. Also FYI Faction Leve NM is a joke compare to real NM. Want a challenge? Get a challenge yourself.
i don't play the game, and nobody else does, besides you and few others....because the game sucks. so i could care less if you exploited to end game or the fact you are wasting your time when there are real mmo's out there to be played.
a death penalty would not work with this broken game because it is solo-based and you die too often. it must all be fixed. AKA; real party battles with camp and pulls like in ffxi.
Really now? You didn't do merit parties at all? You're upset about having to spend less than 10 minutes to get that all back? Not to mention there's always Raise spells which cut that loss down quite a bit.
Not that you don't make a good point tho. In zones like dynamis where there is a massive amount of people, the chances of you dying being your fault is less likely. Most situations, it takes 1 person to wipe the group. In answer to that, I would personally like to see group-shared exp loss when someone dies within acceptable range of the group.
I quit playing before merit parties. ( I was "old-school" lol) I'm not trying to sound like I'm better than anybody but really, how long did it take SE before they implemented merit parties? 2005? game came out in america (for pc) in 2003...2 years man.
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