Please help SE, I'm abit disheartened with waiting 30-60min to get 200xp....really struggling with getting my rank up. Even switched GC to lessen the que times.
Please help SE, I'm abit disheartened with waiting 30-60min to get 200xp....really struggling with getting my rank up. Even switched GC to lessen the que times.
Im not saying OP hasnt been doing pvp for ages, he/she might have.
But its quite annoying that pvp has been in this state forever, and no one gave a damn.
Suddenly now its got some hype behind it, everyone jumps on the hate wagon.
If someone loved pvp so much, why were they not doing it before the hype? The rewards have always been a mount and decent ilvl gear.
Believe it or not pvp queues are much better than they used to be at the moment (at least in my playtime).
People seem to want the mounts with little effort, compared to people who put the effort in before the pvp hype.
my advice is if you want to pvp, wait until friday/saturday night and/or when the frontlines has bonus light. Thats the only method I used.
If you queue for 2 hours on a weekday morning, then its your own choice, dont blame the community for being at work/school.
Take up a craft and make the wait times productive.
+1ing not being interested in pvp terribly due to missing out playing with friends that chose another GC. I had to beg people to join maelstrom with me, and they didn't really want to even though they finally did due to the mount and knowing it would end up more enjoyable for everyone. Wolves Den was great in the sense that I could play with whomever I wanted to. Frontlines took that away.
I've done 5194 matches in the wolves den. Sadly it died due to the few people that did it are now doing frontlines.
I've done a mere 3 matches in frontlines. It just isn't as fun without friends. I've been hoping for a long time that they'll kill the restriction and assign you a GC to defend or represent when you enter. This hasn't been the case. ; ;
The main issues are a combonation of amount of people and GC restrictions. I had a friend in a separate GC getting 2-3 queues for every one of mine. Bassically what this tells me is that those 72 people on our datacenter were the ONLY ones queuing in their GC while our GC had more people queuing and had to wait our turn to fight them. They either need to drop the GC restrictions (which would mess up a bunch of their achivement requirements (but can alliviate this issue with simply saying things like "lead your team to 100 frontline victories" instead of making them GC specific) or pull people from more data centers into the same PvP pool.
I agree, though I just love pvp too much (or loved, I don't like it since the patch before this one, I never read the patch notes but I'm dying too quick as a caster now, if one melee comes close ill be dead in seconds, before the patch I could have really fair 1 vs 1 against any class as a summoner, now I cant even get 3 dots up before im down)
But you forgot to mention something that I can't stop hating SE for. Frontlines: Roulette is only available to queue up for solo. THIS IS AN MMORPG WHERE YOU WANT TO PLAY WITH FRIENDS
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
45 mins? at what time are you playing? in the prime time in the evening PVP should be no problem.. and if you play on servers in your time region.Frontlines having an oddly long queue isn't too new of a thing, but it's something that has been exacerbated immensely by the release of 2.5. The lengths of the queues are sporadic, for no rhyme or reason, but generally tend to lean on the long side; I can go from getting matches after waiting only 5-10 minutes, to sitting in queues for over 45 minutes and getting nothing, even if I were to queue immediately after getting out of a previous match, much like I'm doing right now.
My opinion is that they should turn the group search server wide like for all other PVM duties.. at the moment its restricted to server clusters right? I think that also lenghtens the pvp queues..
Plus they should add pvp content in the future with just a maximum of 2 groups each side.. to lower queues as well.
Jynx is actually right, not everyone like pvp and consider it as a "mandatory activity" when it come to online games. I for one really hate pvp in this game and nothing will force me to participate in more pvp activities
Final Fantasy is meant to be a PVE game at start, it's only because Yoshi-P actually like pvp and that's enough of a reason why we see pvp activities here (Also it's good for SE's wallet).
On a very personal opinion (please don't flame me), I truly think that pvp in this game is actually slowing the development of other pve contents, icing on the cake it also create more additional works for the devs when it come to balancing jobs for pve and pvp contents.
Last edited by Atomnium; 01-27-2015 at 12:03 AM. Reason: typo
Remove the GC restriction and I'd actually care enough to play pvp.
The GC restriction is definitely the number 1 issue. Hell, change the lore to something along the lines of war drills with other city states. Problem solved.
There is literally no reason to force that kind of restriction on players.
My queue times are <10 mins usually when it's peak PvP time.
Of course there isn't going to be short queue times during quiet PvP times simply because there isn't a lot of players actively looking for it (that's why it's quiet time). People seem to not see that.
GCs do have an effect on that, but it can't be that bad if I can get <10 min queues. I mean, if the other GCs weren't filling up enough, I wouldn't be in there either seeing as it requires 3 GCs to be present and accounted.
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