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  1. #1
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    We should not be deciding on buffs or nerfs based on one game mode, because preventing caster buffs just because of slaughter would leave them dry in secure. If anything the game mode should change, or the changes should be specific to that mode.
    (0)

  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    898
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PotatoTree View Post
    We should not be deciding on buffs or nerfs based on one game mode, because preventing caster buffs just because of slaughter would leave them dry in secure. If anything the game mode should change, or the changes should be specific to that mode.
    What he said. Balancing around what's kind of a lackluster, just-for-fun gametype is not a smart idea. If you want to make Adrenaline specifically the way OP describes then whatever, but keep Limit Break in Secure and WD the way it is. That crap needs the interrupt penalty.
    (0)

  3. #3
    Player
    yuixjfa's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Ai Yoshioka
    World
    Shinryu
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Atreus View Post
    What he said. Balancing around what's kind of a lackluster, just-for-fun gametype is not a smart idea. If you want to make Adrenaline specifically the way OP describes then whatever, but keep Limit Break in Secure and WD the way it is. That crap needs the interrupt penalty.
    Id also have to agree. BLM are not OP as a class.
    The new game mode just sucks balls.
    (1)