

not sure why drg became too easy about positionals. While the rotation is more forgiving, you should still be flanking for max dps.Yeh, DRG became far too easy now with their positional requirements removed. Can't stand mine now. I like BLM more now simply because when i crit on a large hit like Fire III it is pretty funny to see the hate bar almost swap 180 degrees when I do too much in a single hit. Poor tanks ^-^;
If developers make a job where less than 1% of the population can play it then that job will go extinct because players will find an easier job to play. Black Mage and Ninja are easier to play then Summoner an hardcore raiding so players mass migrated to those jobs which resulted in the Summoner population plummeting at End Game. It's how people think why play the Summoner which is harder because they have to micromanage DoTs and Aetherflow Stacks and are rewarded with having the lowest DPS while the Black Mage is easy to play with a easy rotation and has higher DPS with their pick up and play game play stlye.
Last edited by Akiza; 01-21-2015 at 12:51 AM.

I posted this on the Dps thread as well.
- For job balance but I think that it varies greatly in "Ishugarudo of the Blue Sky", Do you have a job that is scheduled to be adjusted in the patch 2.5 series?
In particular, I think that's a Summoner who's often have been in care, but while you are doing the currently still adjusting. Originally Summoner to add a new action in the "Ishugarudo of the Blue Sky", it was going to adjust the MP fuel consumption around the Summoner including the additional action. Indeed to 3.0 is that the long period of time, we are carefully adjusted.
Now it with the approximate prospect and around each content, and we see or not too strong. Since we would also affect the carefully done unless 3.0 of design, we think that as soon as possible, but I would appreciate a little more for your time.
http://dengekionline.com/elem/000/000/991/991969/



So basically they recognize the problems with summoner but need more time to figure out how to fix it, especially since the level cap is raising in the expansion. So we probably won't see changes until then.

Yup it looks like we might be getting a new action that reduces the cost of our abilities. I'm wondering if it's going to be a toggle or long duration type of action.

They may do something before then.
Translation from here.
I'm sure the job balance will be greatly adjusted when Heavensward is released, but do you have any jobs that you plan to adjust during the patch 2.5 series?
Y: In particular, I think we need to consider Summoner, but we're still working on the adjustments. Originally, we were planning to add new actions to Summoner with Heavensward to adjust MP consumption. However, since 3.0 is still a ways off, we're thinking about other careful adjustments. As we release each piece of content we see which jobs are too strong or not strong enough. We're also focusing on carefully adjusting things for 3.0, so we'd like to make adjustments as soon as possible, but please wait for a bit longer.
I think summoner needs to be reworked from the grounds up. Starting from the summoned primal egi models themself.
At least he is aware of it. I hope for a hotfix for it soon. He knows Mp is an issue
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



