Quote Originally Posted by Ophie-Mio View Post
Except that SE doesn't work like this.
I understand where you are coming from, but you appear to be working with inside information. Otherwise the majority of your point is pure speculation.

Here are some facts:

1. FFXI was built on the PS2 framework, and later ported to PC. FFXIV was built for PC and because of that they have said it's much easier to port to other platforms. PS4 and XB1 are more PC then in any generation.

2. You are correct, SE might not hire anyone, but that is a business level decision. If there is a market, then their is an opportunity to make money, and in order to get a market it might cost money, the calculation is then, do we make enough money to justify any additional cost. I don't have those numbers or information.

3. You could be right, more consoles could mean more bugs, but your thought process after that isn't 100% all the time, and in all cases. Bugs like anything else get put into a backlog and assigned a sprint, so they might get pushed out for a while, but that is what it is.


Yoshi-P and the Dev team have stated that they use an agile development process which has allowed them to be successful and release really good content updates, all the while making an expansion to the game.

I don't know the answer to this, but what would be the different between the Windows version and the Xbox version in terms of development cost in your mind? Both are running windows, and while I have no idea if this is true, I'd bet that they have a working build internally.

All in all, this has always been an issue that Microsoft has blocked, and with them removing the Console to PC restriction I wonder if they are still pushing back on Yoshi-P and team. Who want to see this game brought to the platform.