Completely agreed it's sad. Complaining how boring it is that they "have to hunt" (???) and then when they are ilvl 130 "se why u no content".
Just gonna chill until they add the twines to ct weekly.
Completely agreed it's sad. Complaining how boring it is that they "have to hunt" (???) and then when they are ilvl 130 "se why u no content".
Just gonna chill until they add the twines to ct weekly.
Nah its all good. I'll never see coil or anything extreme. Heck I just started the relic quest, but got stopped at the first trial. Always going AFK for something. Will do it tonite, but as the quest progresses it'll just take longer and longer, but I'm fine with that. Probably never get to upgrading it or beyond the weathered noct gear.
Fun in a game?! GET OUT!
I LIKE the fence. I get 2 groups to laugh at then.
This kind of game is about upgrading your character so you can fight more powerful mobs, so its natural that you will see this kind of behavior, the thing is that they are not implementing this in not the best way possible, they made the party thing so you can get a reward, but you can still zerg mobs in seconds, so what if they changed it like the fight with Chimera, the NM will pop for certain time, then your party goes there clicks on the NM and get instanced to fight it with 8 people only? or if you want it open world what if they put several NM's of the same type in the area for a certain time every pull would be for the party that pulls it alone. With this you can make people try to socialize and team up to get their rewards.
Getting better gear is one of the primary goals and drives for players in an mmo. So for many they will do it regardless if it's fun because the reward is what was fun in the first place. Try to understand that mindset.
Hunts are fun. It got so quiet for a while that people only showed up for S ranks and even then it felt like an A rank, and you had to put stuff up on the PF and call out all the LS just to get enough people. People that do not like hunts or fates, you do NOT need to do this stuff. And the crying about people getting 130 gear, they are still capped by weekly poetics, they are not getting to all 130 any time soon, and even if they do, they still wipe in T9 over and over. Heck there are people with all poetic gear still wiping in T5. Some people have their coils, other people have their hunts. To each their own.
Last edited by NyarukoW; 01-23-2015 at 06:17 AM.
The reward has so much effort such trivial gain, with no meaningful change in how the class plays. Even with the Zodiac Weapon, the Scholar job still plays the same as it did before. What do they expect Augment Ironworks gear to do differently?
At what item level will there be a truly meaningful power boost...enough to even override team jump rope mechanics in Coil and other endgame fights?
People like to have shiny things. It a big part of why people bother to play at all. That's whether they use it for highest tier raids or simply open world content.
Just because someone has trouble clearing Coil doesn't mean they couldn't put il130 to good use in something like WOD or other future content.
Seriously? Getting people to play together and learn to coordinate is the challenge and the fun part. Call it "team jump rope" all you like, but if you can't get the team to play correctly you end up losing like the Packers did last Sunday, like somebody forgot to tell the TE to block and not jump for the ball in that onside kick. If you just want god mode so you can solo override everything, this is not the genre of game for you. Hero ball might be fun for Kobe and MJ, but it is no fun for everyone else, and being an MMO, and other players are not just NPC for you take for granted it makes sense the things should be balanced and you do not get to override everything.
Last edited by NyarukoW; 01-23-2015 at 06:08 AM.
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