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  1. #31
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Akiza View Post
    Summoner's damage isn't consistent it starts off high early in the fight then rapidly drops off after 4min while the Black Mage stays around the same level throughout the entire fight. Black Mages see big numbers and huge crits from Fire III/Flare and incorrectly think there bursts but they average out to being sustained damage.
    Do you know what a burst is? I'm pretty sure Crit'ing for 3600 is a burst. As is any 2500 crit. Pretty sure numbers see a boost temporarily from it. The only thing that equals out our DPS is our Umbral phase lol.
    (0)

  2. #32
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    A BLM's dps charts looks akin to a heart rate monitor graph for the record. It goes 600-700 to 200-250 and bounces up and down. (as in in the moment dps not what the whole fight is at at the time.)

    Also I agree apoc is out of place on the blm kit and doesn't belong. I've always complained about it though. I'd really like to see blm get burst back instead of nasty apocatastasis. Matter of fact I'd be happy if the became more similar to 1.0's incarnation and get old freeze back also. You know what would be awesome for summoner? Sanguine Rite - for the 2.0 players and beyond its like a weaker version of manaward (it absorbs a portion of hp in damage but it also worked on physical) but if you take damage with it on it also restores mp, it was a staple of the old blm kit.
    (0)
    Last edited by Xisin; 01-15-2015 at 02:26 PM.

  3. #33
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    A Manaward that restores MP. Huh. It should have a fairly long Cooldown timer (3 minutes).
    (0)

  4. #34
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xisin View Post
    A BLM's dps charts looks akin to a heart rate monitor graph for the record. It goes 600-700 to 200-250 and bounces up and down. (as in in the moment dps not what the whole fight is at at the time.) Also I agree apoc is out of place on the blm kit and doesn't belong. I've always complained about it though. I'd really like to see blm get burst back instead of nasty apocatastasis. Matter of fact I'd be happy if the became more similar to 1.0's incarnation and get old freeze back also. You know what would be awesome for summoner? Sanguine Rite - for the 2.0 players and beyond its like a weaker version of manaward (it absorbs a portion of hp in damage but it also worked on physical) but if you take damage with it on it also restores mp, it was a staple of the old blm kit.
    Black Mage's damage visually is sustained while the Summoner's damage on a graph looks like a steep slop upward flattening at the top then steeply sloping downward and plateauing which visually depicts bursts.
    (1)

  5. #35
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Cabalabob View Post
    I've yet to find a situation where I'd rather use tri-disaster over blizzard 2, not even frontlines. If that's the "content you don't normally do" you're reffering to.
    Not so much Frontlines, but Tridisaster>Bliz in Wolves Den.

    Tri-disaster has a much longer bind time. Obviously it dosent matter as much in FL because of the random damage thrown out so they bind generally gets broken right away, but its great in Wolves Den where you can control fights more with it.
    (0)

  6. #36
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    It is fine remove our tri-disaster if BLM sleep will get removed too.
    (1)

  7. #37
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sen_Terrechant View Post
    Not so much Frontlines, but Tridisaster>Bliz in Wolves Den.

    Tri-disaster has a much longer bind time. Obviously it dosent matter as much in FL because of the random damage thrown out so they bind generally gets broken right away, but its great in Wolves Den where you can control fights more with it.
    Trip disaster is great if you're chasing someone and your group needs to catch up to them.

    Quote Originally Posted by Sunako View Post
    It is fine remove our tri-disaster if BLM sleep will get removed too.
    No thank you.
    (1)

  8. #38
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Brianmj View Post
    *growls*
    People, Tri-disaster does have its use. Seek out content which you do not normally do and you will find it to be a hidden gem.
    Agree, some of "US" Smns use Tri=disaster. It has is uses.
    (1)

  9. #39
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Agreed on Tri-Disaster being a great skill for Frontlines, being able to do a ranged AOE bind has many many uses. I've got a couple of tricks wih this one I haven't seen others use yet (though I'm sure I'm not the only one who's thought of them) and they're too good to post in a public forum.

    The amount of damage tri-disaster does is completely beside the point, since I'm not using it expecting a mini-flare or something of the sort. This fits into the 'utility' category far better than Apotocostasis or however the hell you spell it. TrI-disaster might not do much in Coil and there are more enemies that are bind resistant later in the game, but you've gotta think about how useful the ability can be across the variety of content between where it's aquired and end game... every class has skills with limited value in certain instances (such as shadowbind).

    For open world encounters against multiple enemies, you can make effective use of the long duration bind from tridisaster alongside the fact that baneing DOT's onto bound targets doesn't unbind them (or wake slept targets for that matter). You can kill four physical attackers for the price of one while they stand there powerless to do anything, and if you're not fighting enemies way above your level or enemies meant to be engaged by multiple players they should generally be dead before the bind wears off. Same can't be said for BLM and it's one DOT combined with sleep. The dot will wear off before sleep does and they don't have a way to get any more dots up or reapply without breaking and reapplying sleep, building resistance fast.
    (1)

  10. #40
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52
    Your pet can solo open-world, at no point is Tri-Disaster needed for anything in PVE except maybe Garuda Plumes(and even there it's not really needed just convient). Game should always be balanced around PVE first, and there the skill is useless.
    (0)

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