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  1. #61
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Yeah if you decide to meld only 16 VIT instead of 20/21 you might want to reconsider. Giving up 5 Vit per accessory (for a miniscule tradeoff of 6 Det or 9 Crit/Acc at best) its probably not really worth it.

    Stats of 5 accessories with 16 VIT melded:
    90 STR
    80 VIT
    Additional 30 Det at best (~10 STR worth)

    Stats of 4 accessories with full VIT + 1 Slaying:
    95 STR
    84 VIT

    The stats end up being just about equal and you save yourself 1 whole pentamelded accessory. You also get more flexbility by being able to choose the Slaying accessory you want to use.
    (0)

  2. #62
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    So after much though this is the way I am melding my accessories, that I already had made for me, just doing the melds now:

    Earrings of Fending (Comes with Accur)
    DET4
    STR4
    STR4
    DET3
    STR3

    That makes that accessory 21 vit, 18 str, 19 accur, 10 det, and it will be a hell of a lot cheaper than double melding det or crit as rank 4s.

    The melds drops to 29% on your SECOND MELD. I happen to have receive a fair bit of bad luck and have burned 10 STR4s with 10 failures on my second meld. FML, but these are the risks we take.

    My second piece will be Slaying Wrist (Accur built in)
    DET4
    VIT4
    VIT4
    VIT3
    VIT1

    This is my budget meld, with the cost of my fending accessory's meld guaranteed to exceed 3 million for me, I really need to par back my tenaciousness (I don't make that much gil and I have a novus to meld). So I'm losing 4 det or so and its going to save me potentially 500k-1mil in VIT4 melds at 11%. Melds go 100, 29, 16, 11, 8 - GULP

    I will get 21VIT, 18STR, 6DET, 19ACCUR out of this one. Still an absolute beast of an accessory.

    My final set SHOULD give me: 595 STR, 592 VIT (10,050 hp in Defaince w/food and party buff), 558 Accur, 567 crit, 295 det, 394 sksp. No +parry, awwww yeah. My relic will be melded screwy, with SkSp, Accur, Det, and Crit, but idgaf to be totally honest.
    (0)
    Last edited by Ehayte; 01-22-2015 at 12:04 AM.

  3. #63
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ehayte View Post

    My second piece will be Slaying Wrist (Accur built in)
    DET4
    VIT4
    VIT4
    VIT3
    VIT1
    I dunno about that Slaying wrist, how much more expensive is VIT IV on your server than STR IV? Would you be better off going with the Fending Wrist and melding accuracy and STR:

    ACC4
    ACC4
    STR4
    STR4
    STR3

    If that's too expensive you can take out the second ACC4 and drop in an ACC3 in the 4th or 5th meld.
    (0)

  4. #64
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    They are about even, right now I'm getting totally screwed on my STR4 melds, but what are ya gonna do : /

    You actually get a way bigger bang for you buck using the WoD Chest/Dread legs/WoD boots on your det/crit than pentamelding them in these accessories.

    EDIT: I have the dread legs, just not equipped because of accuracy.
    (0)

  5. #65
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Thoughts on Fending earrings + slaying ring?

    The earrings come with a lot of accuracy and easier to meld Str than Vit assumably. I may go with something like what Ehayte posted. Dunno how much I want to spend for that Det though. Might go skill speed if it would get me 390s-low 400s.

    The slaying ring comes with Skill Speed instead of Parry, which is really nice.
    (0)

  6. #66
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Keep in mind your first meld is 100% success - I happened to have 2 DET4s laying around (you get one free from the end of the story in 2.5 guys! Its nice and short just do it!).

    Most servers STR and VITs have pulled even from what most people are reporting - at least on my server. VIT3s are even up to 80k.

    Yeah they way they did these its just going to be what works best for you - I am intending on using a lot of left side gear that doesn't have accur, so I needed the 19 accur from the HQ accessories. and I didn't want to ever be trying to meld anything not 100% that is over 150k a pop, thus I was willing to take the 2-4 Det per piece hit to pay 30k instead of 600k per crit/det.
    (0)

  7. #67
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I'm actually with alimdia on this. I don't think it is necessary to cap VIT if you use the slaying accessories. The only time I think it would be "worth it" is for MT on T13. Even then, you can still get 9.2k+ HP (with 30 VIT allocation) using 16 VIT in each slot.

    Tbh, if you're on T12/13, and you're not wiping due to HP issues, it's a waste if you gain more HP switching to the crafted 110 stuff IMO. I'm also of the mindset that when the expansion drops, all of our gear will be replaced... so there is no "future proofing" that needs to be done.
    (0)

  8. #68
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Has anyone confirmed the Main Stat Caps yet? Ehayte, if you're melding now can you confirm:

    * Platinum Earrings of Fending HQ: Comes with VIT +21, Acc +19. How much Strength can you add to it (18 or 19)? And how about Accuracy?

    * Platinum Earrings of Slaying HQ: Comes with STR +18, Det +13. How much Vitality can you add to it (20 or 21)? And how about Determination?


    I'm curious if the Total STR + VIT on either Earring is the same cap. If it is, then it evens out mostly, allowing people to decide on either losing out on 1 Accuracy or 1 Determination (since 3 Slots for Main Stat, 2 Slots for Secondary Stat (Acc or Det)), right?

    Thanks!
    (0)

  9. #69
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    The main stat caps are the same as other i110 VIT and STR jewelry (21 for VIT, 18 for STR). Cap for non-determination secondaries is what comes on the accessory (19). Determination cap is 13 I believe.
    (0)

  10. #70
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by stoxastic View Post
    The main stat caps are the same as other i110 VIT and STR jewelry (21 for VIT, 18 for STR). Cap for non-determination secondaries is what comes on the accessory (19). Determination cap is 13 I believe.
    Thanks Stox. D'oh, thinking about it, yah that makes sense (especially VIT), since Yoshi P seems to be pretty adamant to make sure everyone at each iLevel gear threshold has enough VIT to clear various encounters it was designed for.

    Well in that case, if we're making sure to cap the Main Stat in each Jewelry piece, it's really if people want the +1 Determination or +1 Accuracy (and looking at their own server's market prices for Materia needed). Or those that want less of a Main Stat (just 2 Slots for Main Stat) and using the extra slot for another stat (like Crit or maxing out the secondary stat) right?
    (0)

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