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  1. #1
    Player
    Krr's Avatar
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    Sep 2013
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    Murah Jhida
    World
    Cactuar
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    Lancer Lv 50
    I understand the need to add flavor to dialogue that's otherwise flat if translated literally, but a lot of the recent localization has been practically rewritten.

    Regardless of whether "We do not forget. We do not forgive." is intended to use memetically, it's an unnecessary cultural reference that causes it to lose its impact during a conversation that's meant to be serious. I can tolerate stuff like 'Curious Gorge Goes To Wineport' and adding a bit of 'color' to the Limsan locals, but stuff like Midgarsormr's weird recharacterization (he's much drier, and doesn't do the 'heh heh'-grampa stuff in the original text) or turning Saint Shiva's 2-3 lines of dialogue into a six paragraph monologue are a huge turn-off for me.

    A competent writer should also be fully aware that a line like "We do not forget, we do not forgive" is going to have and be interpreted as having memetic context, regardless of their original intent.
    (2)
    Last edited by Krr; 01-21-2015 at 03:03 PM.
    video games are bad

  2. #2
    Player
    Vespar's Avatar
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    Mar 2011
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    2,869
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    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Krr View Post
    Regardless of whether "We do not forget. We do not forgive." is intended to use memetically, it's an unnecessary cultural reference that causes it to lose its impact during a conversation that's meant to be serious. .
    I actually didn't even realize it was a quote from Anonymous until folks brought it up on here. So the tone of the cutscene was unaffected for me. Perhaps.... it is entirely coincidental that they chose to use this line in the first place. It is also entirely possible they chose it for the reason you mention..

    Either way, I doubt everyone saw it the same way the folks in this thread did.
    (3)

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