I am getting really tired of this community, which begs for medium difficulty content and then crap it's pants in first harder dungeon. /clap
I am getting really tired of this community, which begs for medium difficulty content and then crap it's pants in first harder dungeon. /clap
WP Hard flat out sucks! Its too long and players take way too much damage. I will never do that POS dungeon again!
There's barely any damage in WP Hard except maybe during the second boss... if people are doing things wrong. It was actually pretty easy once you figured out the gimmicks.
I'm still not understanding where the difficulty is in WP hard. Never wiped on a boss and everything was easy.
I'll chalkthe difficulty due to people still learning the mechanics/ I will agree though that these new dungeons are abit more challenging compared to previous patch.
2.4 was pretty straight-forward
i dont expect anything from anyone, on the first day like thisThat's the point though, nobody knows what to do on their first run in a brand new dungeon.
What do you judge when everyone's been doing it on a daily basis (many even several times a day) for weeks, so much so that everyone can do it blindfolded in a fracture of the allotted time?
i didn't know anything about the fights, aside from snippets i heard from TS, from FC members. but the first 2 boss' in WP....were like....was there even some mechanic to worry about? everything kinda straightforward.
after that it's like....why is this mnk doing 120dps? do you even heal brah? (not that i say anything, i dont really mind)
Tis why I prefer to run as tank on new dungeons on day 1. Plus to DF them solo (I do premade on sch alt) as I'm pretty good at picking up mechanics (plus I don't nerd rage quit like some did in WoD XD). Good to see some DPS checks in em also. DPS needs more fights where accountability is blatently obvious on them (I main MNK), outside of Coil.Good players do. They see a mechanic, and they figure it out right then and there. "Oh the boss turned transparent. Oh standing in this circle makes me flash light. Maybe I should run to the boss with it?". The way the majority of the things work in the new dungeons can be found out precisely as they happen.
Just shows, they don't understand what they are asking for.
Has been the same in every MMO, players complain about changes even if they were the ones asking for them.
Last edited by Sapphic; 01-21-2015 at 09:42 AM.
Did all 3 last night with BLM, SCH, WAR, DRG. I was the BLM. i100-115 party spread.
WPHM was probably the easiest since our tank solved the 'puzzle' of dealing with the ludicrously high HP buff banners on her first pull, we found KOTL the funnest/'hardest' with the imperial gunship and the last boss's AOE patterning. AK was easy but had a couple of tense moments, which I appreciate.
Nothing too difficult but even once solved the fight mechanics were pretty involved and fairly punishing when you fail so I appreciate that. Kudos to S-E for some dungeons I don't have to sleep through...yet!
Last edited by Krr; 01-21-2015 at 10:14 AM.
video games are bad
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.