My group does the OT (to 4 stacks)>> Bard (to 2 stacks)>> BLM (to 2 stacks) and with the Nin as a sub if someone were to die.
My group does the OT (to 4 stacks)>> Bard (to 2 stacks)>> BLM (to 2 stacks) and with the Nin as a sub if someone were to die.

Mahes: we also do that.
Nevertheless, we already noticed that sometimes, the BLM and I (I am BRD) still have debuff stacks when it is our turn to soak the fountain. We have to calculate our timing to be sure the boss won't get a buff and we won't get a new debuff with still a part of the previous one. Usually it works. Sometimes it's really tight.
Yeah I bard for my group as well, and I have noticed mine always falls off right before I get the stack. However I still haven't seen the stacks not falling off, but that could just mean my group has been lucky! ^.^Mahes: we also do that.
Nevertheless, we already noticed that sometimes, the BLM and I (I am BRD) still have debuff stacks when it is our turn to soak the fountain. We have to calculate our timing to be sure the boss won't get a buff and we won't get a new debuff with still a part of the previous one. Usually it works. Sometimes it's really tight.


Probably first fountain, first person went in late, 2nd fountain first person went in too early.Mahes: we also do that.
Nevertheless, we already noticed that sometimes, the BLM and I (I am BRD) still have debuff stacks when it is our turn to soak the fountain. We have to calculate our timing to be sure the boss won't get a buff and we won't get a new debuff with still a part of the previous one. Usually it works. Sometimes it's really tight.
I've never seen anything like that during all my T12 clears D:

We had this happen to us the first time we got to final phase. I'm pretty sure that's the cause. We actually have our DRG and SMN alternate being the 3rd person to avoid this (since it killed the DRG when it happened), but I'm sure it must have been the first fountain being triggered too late and the second one being triggered earlier/on time.

Thank you for all the answers guys! I'll make sure to take them into account when talking with the static!
How do you guys deal with multiple pinions in the last phase? My smn gets 2 shot by them and routinely gets hit by 2 (his own plus 1 of someone elses). Are they tough to dodge? Is there some sort of strategy you use to avoid people getting hit by someone else's pinion?


I can only speak to what our group does, does this is how it plays out:This is awesome thanks for the tips thats exactly what i was looking for! I have one question using this method, out of the 2 tanks which would be better suited to do the Brand passing (movement)? OT seems like the logical bet but will that change depending on who has phoenix at a given time? Or will the OT (Whoever isnt tanking boss) always be able to be the passer (meaning both of us have to pay attention to brand castbar)?
Rebirth
Brand > OT takes brand from whomever gets it to start
Fountain (with OT in it) > MT moves Pheonix to Fountain
Rev (Taken by PLD)
OT is done in Fountain, WHM steps in
Flames of Unforgiveness > OT (now in tank stance) stacks on MT and hits provoke - Brand is passed, MT moves away (now with brand, and now the OT), now the OT and MT and switched as the same time the brand holder as switched
As with any raid, communication is key - talk talk talk in your VOIP.


Raid awareness is important. My static had an off night last night with DCs and derps, and I was killed as the OT with 8700 hp (in more vit gear than I usually am) not in defiance by 3 stacks > my pinion > DPS pinion without a heal. I tried to dodge but with Flames of Unfogiveness coming I couldn't go too far away and one of our DPS rammed with me with an extra pinion that killed me.How do you guys deal with multiple pinions in the last phase? My smn gets 2 shot by them and routinely gets hit by 2 (his own plus 1 of someone elses). Are they tough to dodge? Is there some sort of strategy you use to avoid people getting hit by someone else's pinion?
The best way to deal with pinions is to have DPS try to run them off the side of the map. So if they get a pinion, they should move so that their tether will only travel along the rim of the circle, as opposed to any angle through the circle. You may have your OT moving around, your ranged dps or healers moving around, and its hard to predict where they will go. The ranged should become adept at pushing those pinions off the rim. The melee can't do much, so if they get tethered in a shitty way they need to call out in your VOIP where its headed and for your ranged and tanks to be heads up. Your healers will have to take special care to pre-heal anyone expecting to get 2 pinions.
Everyone says the last phase is a faceroll, but its only true if you get lucky with pinion or if your group has good raid awareness and good communication.


It is a faceroll. It is the hardest phase to wipe, technically. Because it has the least things that could go wrong. Most groups derp in Phase 2 with crappy brand passing, blue-red fire handing, derp healing on OT (bennu tanking), OT pulls bennu away too late and becomes too close to a dead one, etc.
If people are still slapping you with pinons here and there, like every single time, it's time to tell them "git gud or git rekt'd"
T11's Nanospore Jet tether mechanics probably demands more chemistry and coordination than your T12 pinons. If you can deal with T11, I don't see what's so difficult about T12 pinons.
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