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  1. #11
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    We never move the boss to be sure we don't have interrupt. As the only melee in the party I hardly take stack in the fountain except when the timing isn't right because of the benou rush AND the fountain is next to the boss. Otherwise we do 3 OT, 2 SMN, 2 BRD, 1 WHM OR 3OT, 1SMN (Benou rush), 2 BLM(DRG if next to the boss), 2 BRD.
    Depend the situation.
    (0)

  2. #12
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by PROBOUND View Post
    So in your above example would this work?

    OT WAR Takes 4 stacks -> SMN Takes 2 -> BRD Takes 2 ? What will happen on the next fountain if this method is used? Will the OT be able to pick up another 4 or will his debuff not allow? A 3rd person (eg. DRG) would need to swap with one of the ranged before the Tank could soak 4 again? Or would you just have the MT PLD Take those 4 ?

    Just trying to wrap my head around this since there are so many different strats.
    4 stacks will kill your WAR, or anybody. People use OT on both fountains of the phase because that role will have switched regardless due to the Revelation debuff, he goes Brand > Fountain > Rev at the start of the phase, and then Rebrith > Fountain > Rev in the middle. So you don't really have time for a tank swap right after fountain, most people will switch either after the OT get their stacks, or on Brand if tanks are dealing with Brand. So while you have the OT take the first 3 stacks of each fountain, the OT will have changed from your WAR to your PLD by the second fountain, or vice versa.

    The reason people are saying not to use ranged is because then you will have MT, OT, Melee, Melee, Ranged all stacked in a relatively small space. If you have your healers handling brands, they have to deal with brand swaps and pre-heals, and healing 600-1600 point hits from pinions flying through the area near Pheonix.

    We have tanks handle Brands, and do this: OT > OT > OT > WHM > WHM (Tank swap w/brand) > BLM > BLM> SCH on the first one, then OT > OT > OT > BRD > BRD (Tank swap w/brand) > DRG > DRG> SCH.

    Always pull pheonix to the fountain so that your OT can hit pheonix while taking stacks - PLD in SwOa can be doing 270+ dps and a good WAR can be doing 260-300.
    (0)
    Last edited by Ehayte; 01-20-2015 at 04:16 AM.

  3. #13
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ehayte View Post
    snip
    This is awesome thanks for the tips thats exactly what i was looking for! I have one question using this method, out of the 2 tanks which would be better suited to do the Brand passing (movement)? OT seems like the logical bet but will that change depending on who has phoenix at a given time? Or will the OT (Whoever isnt tanking boss) always be able to be the passer (meaning both of us have to pay attention to brand castbar)?
    (0)

  4. #14
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Unless the fountain spawns next to the boss it's probably best to just let all ranged handle it. We personally do BRD > BLM > SCH > WHM because the Revelation comes out early in the cycle so we let healers stay immobile for that - not that it's actually an issue anymore, that's just the reasoning behind the order. A more DPS friendly method would probably be BRD > WHM > SCH > BLM.
    (0)

  5. #15
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    My group does tank 4, healer 2, bard 2 on odd fountains and other tank 4, other healer 2, BLM 2 on even sets. We let melee wail on Phoenix because making them move and adjusting for it is pointless really. Never have a problem with this setup.
    (1)

  6. #16
    Player
    Best-MNK-NA's Avatar
    Join Date
    Aug 2014
    Posts
    52
    Character
    Meat Chiefkabob
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    The theory behind NOT having the ranged handle the mechanic is if the fountain spawns next to the boss that's 6-7 players in a very small area, meaning people will get hit by pinions they would otherwise not have to.

    We move the boss and do OT (3 stacks) -> melee (2) -> melee (2) -> healer (1). Tank moves after Revelation just for safety, which means we lose a little OT dps (a few GCD at most) but the DPS check is very lax at that point. Otherwise it has no negative effect on our overall DPS since the boss is positioned in such a way that you can keep getting both rear and flank positionals from inside the fountain.

    Works just fine for us, but I know plenty of groups that don't move the boss and have ranged deal with the fountain. Do what works for your group.
    (0)

  7. #17
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Best-MNK-NA View Post
    The theory behind NOT having the ranged handle the mechanic is if the fountain spawns next to the boss that's 6-7 players in a very small area, meaning people will get hit by pinions they would otherwise not have to.
    It's a bad theory if all your ranged all clustering near the fountain when it's not their turn.

    With my group's composition we do brd>sch>blm>whm, 2 stacks each every fountain. Never had an issue with bird overlaps. Having all ranged dealing with it means no pulling the boss near the fountain either to compensate for needing an OT or melee in it to share the stacks.
    (0)

  8. #18
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Ok, so far there are two kind of methods involved in this and each has their two variations.

    Methods would be:
    Move phoenix to the fountain
    or
    Keep phoenix where it is

    While moving phoenix may seem better as it creates consistency, please don't forget that Revelation comes shortly after the fountain is placed (give or take 3 seconds). Depending on the tank's timing, this may or may not get people killed. Don't forget: Revelation deals area damage. You could wait for it to go out and move phoenix after this, however.
    So what about keeping Phoenix where it is? There's no real issue here, imo. You could easily shift the fountain duty order around that would minimize DPS loss or simply makes things easier. But this may or may not complicate things if you include melees and/or tanks within the fountain rotation.

    So in a list of advantages and disadvantages:
    Moving Phoenix
    Advantage - Slightly more consistency concerning fountain location vs phoenix's position and tanks can contribute towards the fountain rotation.
    Disadvantage - Moving phoenix may be dangerous or may cause melee dps loss. Tanks may or may not accidentally transfer the brand as well if they happen to bump into a melee by accident.

    Keeping Phoenix where it is
    Advantage - Minimal DPS loss group-wide. Less likely for accidental brand derps.
    Disadvantage - Can't include melees and/or tanks or group loses some DPS

    If it helps giving you (the OP) an idea, here is how my group handles things:
    Order is White Mage, Bard, Summoner, Black Mage. Scholar has full-time healing duty on the tanks (although you can easily switch scholar and white mage around)
    White Mage can pop sprint before the fountain pops. Bards can't do this and casters can just keep doing their thing till it's their turn.
    Doesn't really matter whether bard or summoner goes 2nd or 3rd.
    Black Mage goes last so he/she can just aetherial towards the 3rd one (summoner in this case) and does not need to move out of the fountain.
    (0)

  9. #19
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lyrica_Ashtine View Post
    White Mage can pop sprint before the fountain pops. Bards can't
    You have plenty of time to run into the fountain when it first appears. Don't need a sprint for it.

    You usually want a healers taking fountain during stacks 3-4, 5-7ish also as pinions spawn during them, as it's easier to keep yourself topped off for stack dmg+bird with healers innate m.def.
    (0)

  10. #20
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Kaisha View Post
    You have plenty of time to run into the fountain when it first appears. Don't need a sprint for it.

    You usually want a healers taking fountain during stacks 3-4, 5-7ish also as pinions spawn during them, as it's easier to keep yourself topped off for stack dmg+bird with healers innate m.def.
    I did use the word "can", not "must".
    (0)

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