


This is kinda sad but so true. xDI am heals in PvP. I just soak dmg until the warrior/ninja kills me. I last as long as my sprint/regens lasts. If I have cooldowns, I will last the time the cooldown lasts, unless warrior has his Stun open. Then I die.
I came to terms with this a while back.
You have to stop thinking of the WHM as a healer.
You have to start thinking of a WHM as a harrasser/sponge. Bait stuff away from nodes with sleep punish, and absorb 2 DPS worth of dmg. That's it.
I wish SCH had some CC ability, beside Aura Blast.
Great community btw

The name of the thread is "What is happening to healing in pvp?" and the part I was replying to (since you seem to have failed to scroll up a few messages) is
I was commenting on the silliness of the "killstealing" comment since in PvP everyone in your faction is on the same team and teams also get buffs.
Just because they add in a new "feature" like a killstreak doesn't change the fact that you want the opposing teams dead as fast as possible. When I happen to get on healer in PvP I am not going to hold back on my DPS and play the same way I have been playing... to get them dead and keep our side healed. Absolutely nothing has really changed about my playstyleIf I happen to get the last hit... sorry in advance, but its not going to stop me from trying to help them get dead.
Scenario A: both teammate and attacker are at 1% health and another person is beating on me and swiftcast and other main CD are down. I am gonna cast bio/ruinII/and or miasma II to get the opposing team dead 1st on my way to trying to kite my attacker while waiting for a CD to pop.
Last edited by Rhas; 01-19-2015 at 11:03 AM.
Haha lol just think about it.
In a lot of pvp kind of games or moba, dps/ tanks just generally do not like healers/ supports taking their kills. Amassing kills grant you better stuff that you can utilize to be able to kill ppl/ do stuff easier than u can before.
I'm pretty sure if that is the case in FLs a lot of dps won't be too happy with me killing their targets that they failed to finish off etc.
i'd hate to see healers get text spammed by their own teammates with wow "gg ks noob" or " ks fgt " or the such.
Only way for the devs to make this work for everyone is if they just add damn assist points that count towards bonuses.
So the healer can heal and throw out some dps to "assist" their dps in killing ppl.
I.e healer cast stone 1 and swiftcast sleep on running smn. Drgn jumps and kills them thanks to the cc the whm provided.
Drgn gets +1 points while the healer gets .5
So everyone wins and everyone did their job
Back in the days of WD, i remember healers had to be the sponge of limit breaks day in and day out lol.I am heals in PvP. I just soak dmg until the warrior/ninja kills me. I last as long as my sprint/regens lasts. If I have cooldowns, I will last the time the cooldown lasts, unless warrior has his Stun open. Then I die.
I came to terms with this a while back.
You have to stop thinking of the WHM as a healer.
You have to start thinking of a WHM as a harrasser/sponge. Bait stuff away from nodes with sleep punish, and absorb 2 DPS worth of dmg. That's it.
Because everyone knew how op sprint and swiftcast heal was.
Dead healer = win right?
So the attunement right before limit breaks always made ur butt cheeks clench as you know u either dodged it or it was too late lol.
We are lé tanks, we soak damage and r expected to keep ppl alive. xD


I was curious about pvp as a healer but passed on the first two rounds as I read that healers died super fast and that didn't sound like much fun as I don't do dps, I just heal. After reading all of this, I think I will pass on pvp again and focus on final coil, it looks like a lot less stress.
so... even now if there arent 2 or 3 healers on same party in frontlines, usually the healer die right away, in a pvp mode that is a deathmatch, i wonder if being a healer would be like extra free kills for the other GCs...
wish there was some sort of better synergy between tanks and healers in frontlines, something like... if there is a tank near a healer the tank cover 50% of the damage the healer takes automatically... or something.. dunno...
Pretty much, and imo its not fun how the mode in theory, will force u to be a pet to the party and follow them around 24/7 cuz he moment u r alone a possible ninja can come and kill u just like that.so... even now if there arent 2 or 3 healers on same party in frontlines, usually the healer die right away, in a pvp mode that is a deathmatch, i wonder if being a healer would be like extra free kills for the other GCs...
wish there was some sort of better synergy between tanks and healers in frontlines, something like... if there is a tank near a healer the tank cover 50% of the damage the healer takes automatically... or something.. dunno...
So u might aswell just turn " follow " command on to a tank and just be a heal bot. We barely have any say in where the party should go in this case as we are almost no threat besides our cc that have diminishing returns.

We r le tank.Back in the days of WD, i remember healers had to be the sponge of limit breaks day in and day out lol.
Because everyone knew how op sprint and swiftcast heal was.
Dead healer = win right?
So the attunement right before limit breaks always made ur butt cheeks clench as you know u either dodged it or it was too late lol.
We are lé tanks, we soak damage and r expected to keep ppl alive. xD
Issue is we r expected to keep people alive also. <--shouldn't be our main role in people's minds anymore. Should be our off-time role.
Oh noes! I am being focused! EQUANIMITY HURDUR *stunned* *dps'ed* (Maybe I can break this stun with...no wait already at 20% health) *dead* "WTF heals?!" *sighs, respawn*

Yes this is true. I main SCH in PvP and basically I came to realization that my role isn't really to heal others, I mean if I can afford it I will, but your role as a healer is to be the punching bag and hope healer #2 can swing some love your way, and visa versa. That's why 2 healers is really desired, you have a "I scratch your back you scratch mine" type of relationship.
If you solo heal, the best you can do (IMO atleast) is train enemy dps / tanks away from the flag and place EOS by the flag, and hope his dinky heals can keep some of your team alive, meanwhile you got the ninja/war/pld/mnk wombo comboing your ass till attunement>death. All you can do is buy time through your cooldowns (equanimity, surecast, swiftcast, aetherstacks) and attract agro and hope it goes well.



Regen ALL THE THINGS
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AGAIN
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If I happen to get the last hit... sorry in advance, but its not going to stop me from trying to help them get dead.




